Fast, entertaining content seems to be the only way to hold the attention span of today’s children and teens. This becomes an issue when virality becomes more important than the content being put out or the audience who will receive it. TikTok users have realized that they can quickly create a viral video by taking Reddit stories and resharing them over clips from popular video games like Minecraft, Roblox, and Subway Surfers. Today’s article covers why this content is dangerous and how you can keep your child safe from digital injury with ourScreen Safety Toolkit.
The Popularity of Minecraft, Roblox, and Subway Surfers
Minecraft
Between 2016 and 2021, Minecraft users have risen from 40 million to 93 million with a peak of 131 million users in 2020.[1] Surveys have found that up to 54% of boys and 46% of girls aged 3 to 12 play Minecraft.[2] The popularity of Minecraft is undeniable. Take a look down any aisle of children’s clothing and you will find item after item filled with popular references from the game. Covid-19 only increased the popularity of the online game accessible on most gaming consoles, with users increasing by 14 million from 2020 to 2021.[2]
Roblox
Roblox is another popular children’s game that has bankrolled off the pandemic and increased in users over the past few years. Between 2021 and 2020, the platform added more than 146 million users to its servers. In 2016, Roblox had 30+ million users. Today they have more than 202 million monthly active users.[3]
While the average user of Minecraft is 24 years old, only 14% of Roblox users are over 25 years old. 67% of Roblox users are under 16 years old, and 54.86% of users are under 13 years old.[3] The popularity of Roblox is reflected on TikTok through a large number of Roblox fan accounts owned by young users. In fact, there have been many audio trends on the platform that are accredited to edits by Roblox users.
Subway Surfers
While less popular than Minecraft and Roblox, Subway Surfers is still the most downloaded and most-played mobile game in the app store. Between 2021 and 2022, Subway Surfers saw more than 2 times the number of downloads with 5.43 million daily users.[4] These numbers are impressive, as, unlike Minecraft and Roblox, Subway Surfers is only available for download on mobile smartphones. It is not available on any other gaming platform. While there is no available data for the average age of Subway Surfer players, the game is recommended for ages 9 and up.
All three of these games are different in their gameplay but similar in their popularity and appeal to younger audiences. Videos made with clips from these games are sure to catch the attention of a younger audience who is trying to view content related to their interests.
Harmful Reddit Content and How They Use Kids’ Games
Reddit claims on its website to be “a network of communities where people can dive into their interests, hobbies, and passions.”[5] Users post on so-called “subreddits” dedicated to topics from the general to much more specific niches.
Today there are over 2.8 million subreddits and Reddit has 52 million users daily.[6] Of their monthly users, 79% are between the ages of 18 to 34 and almost 64% of those users are men.[7] When children encounter posts from Reddit, they are viewing material often made for and by adult men, leading to some very inappropriate content.
A simple search for “Reddit stories” on TikTok will show you video after video of Reddit threads overlaid with a video of someone playing a kid’s game and read by a voiceover. The threads contain content from various subreddits like “/AmITheAsshole” but most contain inappropriate “NSFW” (Not Safe for Work) content. A scroll down the search shows video after video of content with titles like, “My mom keeps having sex with my boyfriend…” or “What do you tell your partner when you’re horny?” or “What did you not know about sex until you lost your virginity?” The last question is from a Subway Surfers video with 1.6 million likes and 13.5 million views from a user with similar content and over 55.4 thousand followers.
The creators of these videos use the popularity of these kids’ games to bring more viewers to their content and help their virality. In doing so, they are promoting sex, adult situations, and overall unsafe content. Each of these videos is followed up by hundreds or thousands of comments from young kids and teens adding their own answers to the question proposed. A quick look at commenters’ profiles revealed that half were between the ages of 13 to 17, and each was commenting on their own sexual experiences to millions of viewers.
Set up content preferences and block out video keywords or put the account on restricted mode in the settings and privacy section of TikTok.
View an account’s watch and comment history and see what content your child is consuming and interacting with.
For younger children, consider waiting before allowing them to have their own TikTok account.
When they do adopt a TikTok account, scroll together to choose what content they view and influence the algorithm that will offer content automatically.
As your child gets older, work with them to establish what they are doing and looking at on social media. Preparing them for the possibility of adult content can help them in discovering it on their own and possibly suffering a digital injury.
If you fear your child may be watching inappropriate Reddit content without your knowledge and permission, check out our GKISScreen Safety Toolkit. This toolkit helps to empower parents and provides them with smart tech tools to filter, monitor, and manage online behavior.
To protect your child, prevent digital injury, and prepare them for social media use check out our GKIS Social Media Readiness Course.
Thanks to CSUCI intern, Katherine Carroll for researching how TikTok users use Reddit content and kids’ games for views.
I’m the mom psychologist who will help you GetKidsInternetSafe.
Gaming has been a popular topic for GetKidsInternetSafe because it is the favorite past time for many children. We have covered a variety of gaming topics which include the brain traps of gaming, violent video games, professional gaming, and even if we should gamify education. Games have developed so much in the past 25 years and the graphics, concepts, and design continue to improve. One of the big concerns about children’s gaming is addiction and distraction from academics. When done right though, gaming can be a valuable supplement for well-rounded education.
What is Intelligence
Intelligence is a highly debated term because traditionally it involved biased measures of cognitive ability. However, over fifty years of scientific research has demonstrated that intelligence cannot fit as neatly into a box.
American psychologist Robert Sternberg suggested the Triarchic Theory which states that there are three types of intelligence: analytical, creative, and practical. Taking it a step further, developmental psychologist Howard Gardner proposed that there are eight different types of intelligence: linguistic, logical-mathematical, spatial, musical, bodily-kinesthetic, naturalist, interpersonal, and intrapersonal.[1]
The most widely used intelligence theory in Western culture, is centered around skills in math, memory, verbal comprehension, and visual-spatial reasoning.[2] Simply put, theories of intelligence center on one’s ability to eclectically conceptualize and utilize information.
Games That Surprisingly Affect Intelligence
Most games require specialty skills for success. Popular games can be incredibly complex and require high intelligence to engage successfully. Adults don’t typically consider that playing Overwatch, Roblox, or Minecraft is a learning opportunity. As a player myself, I disagree. In my experience, it is evident that my fellow players excel at things like reaction time, creativity, and spatial awareness.
When I was in my mid-teens, I was an avid gamer. I played many games, but Minecraft was my favorite. What peaked my interest were the parallels with real life and the possibilities for creation were endless. Knowledge needed for the game helped me in real life by enriching my vocabulary, excelling my reaction time, and nurturing my creativity. My spatial awareness was also boosted due to understanding the means of measurement in Minecraft (each block was a square meter). Using those as reference, I had a better gist of measurement in comparison to my 6-meter-tall character. I even began to conceptualize fundamentals of construction and physics when I would set up mob traps to capitalize off the loot they dropped.
After my Minecraft phase, I moved onto Lumosity and my eyes opened to how impactful games could be. Lumosity is an educational gaming app that has minigames specially designed to challenge a variety of our cognitive abilities.
Many great new app developers seek to make fun educational games. Edutainment is refers to media designed to educate and entertain.[3] Many edutainment activities are developed by education specialists and cognitive scientists. Commonly targeted abilities are in the area of executive functioning, working memory, self-control, and mental flexibility.
A study by Jocelyn Parong and colleagues from the University of California, Santa Barbara researched the effects of games on cognition. They put students in two groups. The first group played Alien Game for four hours. The second group played an updated version of the game called All You Can ET. After the two groups played, an improvement in mental flexibility was found.[4] Their findings replicated those of a previous study that also studied cognition and gaming.
Further, a 2016 study by Viviane Kovess-Masfety and colleagues analyzed data from over 3,000 children. Upon gathering information from the children’s teachers on how they were in the classroom, Kovess-Masfety and colleagues found that children categorized as “high use” gamers had slightly higher reported intellectual functioning. Most of the high-use gamers reported approximately seven to ten hours of gaming per week.[5]
GKIS-Recommended Intelligence Games
Games that are designed specifically to improve intelligence are still relatively new. Research has been mixed but shows promising results for improvement. Gaming can be a practical approach to keep ones intelligence sharp and have fun! Here are some intelligence games GKIS recommends as promising:
Lumosity
Lumosity is a popular “brain training” app for mobile devices and computers that provide entertaining mini games that focus on an individual skill. The free version selects three mini-games for you to play from their bank of over 40 mini-games. With the premium version, you get access to in-depth statistics and can choose among all their available games.
Lumosity games may help with skills ranging from attention, memory, problem-solving, subitizing, language, and mental flexibility. This is great for tweens and teens.
Words with Friends
Words with Friends is a fun puzzle game—similar to Scrabble—that can expand your vocabulary and think creatively. You can play alone, challenge game bots, or play with friends.
Khan Academy Kids
Khan Academy Kids is a free educational game geared towards children. There is an assortment of games that help with language, reading, math, attention, memory, and problem-solving. An added benefit of these games is that they also help with emotional development, motor functions, and creativity.
Kiddopia
Kiddopia is an app focused on teaching kids a variety of skills and general knowledge. Kiddopia games are incredibly diverse, including school topics like learning numbers, basic arithmetic, language, and problem-solving. This app also has entertaining games that cover geography, human anatomy, animal care, and even careers!
[1]Shearer, C. B. (2020). A resting state functional connectivity analysis of human intelligence: Broad theoretical and practical implications for multiple intelligences theory. Psychology & Neuroscience, 13(2), 127–148. https://doi-org.summit.csuci.edu/10.1037/pne0000200.supp
[4]Parong, J., Wells, A., & Mayer, R. E. (2020). Replicated evidence towards a cognitive theory of game-based training. Journal of Educational Psychology, 112(5), 922–937. https://doi-org.summit.csuci.edu/10.1037/edu0000413
[5]Kovess-Masfety, V., Keyes, K., Hamilton, A., Hanson, G., Bitfoi, A., Golitz, D., Koç, C., Kuijpers, R., Lesinskiene, S., Mihova, Z., Otten, R., Fermanian, C., & Pez, O. (2016). Is time spent playing video games associated with mental health, cognitive and social skills in young children? Social Psychiatry and Psychiatric Epidemiology: The International Journal for Research in Social and Genetic Epidemiology and Mental Health Services, 51(3), 349–357. https://doi-org.summit.csuci.edu/10.1007/s00127-016-1179-6
I wrote this article for my awesome GKIS Social Media Readiness Course for tweens and teens. I have to admit, I have never worked so hard on an article. Explaining complex psychological principles that big tech bakes into video games in easy-to-understand language for teens is difficult. But this information needs to be understood by everyone who uses screen technology – like a how-to manual.
Why This is Important
Too many of us are addicted to our screens, and it’s not an accident. Programmers intentionally bake hidden brain traps into our devices and onscreen activities to capture our attention. Technology has moved us into a new wildly profitable market where our attention is the commodity. The more attention they can get us to surrender, away from healthy offscreen activities like hanging out in real life, sleeping, being in nature, and anything else that offers us three-dimensional brain enrichment, the more money they make.
Big tech has cracked the code on brain reward. With psychology research and protective laws lagging behind rapidly developing technology, it’s up to us to understand what we’re up against. Learning how to recognize manipulatively designed brain traps can break the spell, interrupting our screen dependence and our spending.
I’ve tested it on gamers in my practice. By teaching them how special features trigger our feel-good chemical (dopamine) in the pleasure center of the brain, gamers can be taught to recognize it as it’s happening. With this new awareness, many of them popped out of autopilot responses and found the games less enticing.
How To Teach Your Kids
If you teach your kids about the hidden brain traps of video games, maybe they too will change their addictive online habits! For younger kids, just cover a few items at a time. Older players may be willing to cover all of these hacks at once. Make the discussion interesting and fun. If your child is getting bored with these fun facts, take a break and return to the discussion later.
Don’t forget to ask them what they think along the way and be willing to listen and learn as well as teach. You’ll find that these ideas pop up again over and over if you keep the cooperative dialogue going.
The application of this learning has endless benefits. Get familiar with the ideas on your own first, then teach these concepts along with your free GKIS Connected Family Agreement. Congrats on being the parent who goes the extra mile for the health and happiness of your family.
What We’re Up Against
There are lots of screen activities that can addict users, but video games are among the strongest. They’re so fun and compelling that some gamers lose control and can’t pull away. Gambling and gaming are the only addictive behaviors officially recognized by the World Health Organization and the mental health community.
Behind gaming is a huge profit. In 2019, 2.5 billion gamers contributed to a gaming market that made 152 billion dollars![1] The most successful game in video game history is Fortnite. First released in July 2017, gamers can download it for free on nearly every gaming platform. In just two months of being on the market, Fortnite was played 2.7 billion hours, the equivalent of 300,000 years.[2] Currently, it boasts 78.3 million players a month.[3]
Under Fortnight’s spell of perfectly programmed brain traps, I’ve had clients drop out of school and isolate themselves from friends and family to play 12+ hours a day. The most addicted can barely sleep, fail school, and become socially isolated and burned out. Some are admitted to pricey screen addiction rehab programs that are often outside of their home states and away from their families!
What makes video games like Fortnite so addictive?
Each brain is unique with over 100 trillion synapses(the spaces between our brain cells where cell communication takes place). Not only does our DNA impact our brain wiring, but so does experience. That makes learning a nature-via-nurture phenomenon. In other words, we seek out certain experiences because of our brain wiring, and our brain wiring changes in response to our experiences.
No two people experience video games alike. Some people may be barely amused by the most addictive video game on the market, while others will forgo eating and sleeping to rack up points.
On the other hand, we are all human. We come from a common ancestry that developed with similar evolutionary triggers in play. As a species, we’ve been hunting and gathering for 200,000 years; that’s 90% of human existence.[4] Atari first introduced Pong in 1971. That means video games have only weighed in for the last .024% of our evolution. Find the triggers that captured the attention of our Neanderthal ancestors, and you’ll find triggers that capture us today. Technology has evolved much faster than our human brains. We simply can’t keep up.
Rewards and Punishments Are Folded into Gameplay
One of the first things college professors teach is the processes behind how we learn. Operant conditioning is a psychological learning method that involves rewards (pleasant) and aversives (unpleasant).
When a behavior increases, it has been reinforced. When a behavior decreases, it has been punished. Programmers use reinforcers and punishers to manipulate player behavior.
Rewards
The most obvious reinforcers in video games include points, prizes, and social likes that are delivered with attaboys in the form of yummy sights and sounds. Cool graphics, pleasing colors, attractive shapes, and amazing sounds stimulate the pleasure centers of our brains. When I asked my son what sounds he finds most appealing, he said the “kill” sounds are particularly attractive in Fortnite, especially the higher-pitched headshot sound and the sound of ammo reloading. My army of client gamers enthusiastically agreed.
Punishments
If we are doing badly in a game, it makes us anxious. Not only are we disappointing ourselves, but others may see we are failing too. Of course, game creators don’t let us feel crappy for long. They offer up relief from that unpleasant stress at mixed intervals (just like slot machines do), and we get double hooked!
Brilliant game builders exploit all four of the operant conditioning boxes on the blue image. Game features that interact with our primitive brains are so sophisticated and so well executed that we don’t even know it’s happening to us.
Remember nature via nurture? Our brain wiring sets us to seek gaming rewards and gaming rewards change our brains. Psychology research has demonstrated that addictive gameplay specifically permanently changes our brain’s interpretation of rewards and losses.[5] The addict’s rewired pleasure center makes recovery very challenging.
Learn these game traps that hack our pleasure centers, and you may be better equipped to make choices about gameplay instead of blindly getting tricked into them.
Expert Video Game Traps Designed to Snare Your Attention & Emotions
Finding Your Tribe & Being a Leader
One of the cornerstones of our survival as humans is our ability to form tribes and have babies. Through attachment and cooperative communication, humans dominate over other Earthly species.
Gaming programmers know what makes us tick. They build games by testing them on themselves and millions of teen players they pay to play for study. By isolating and testing addictive game features, programmers combine the motherload of behavioral reinforcers.
Social feedback is one of those ultimate rewards. The likes and verbal and written comments from other players are like crack cocaine to the human brain. This is why the most popular games allow you to make new friends and invite others. The more influence we have, the more social capital we’ve earned.
Social capital, the good feelings we collect from our interactions with friends, is particularly valuable to teens. It’s during this phase of development that one prepares to leave their family and hone in on attracting your tribe. By finding friends, testing skills, and “versing” each other, kids thrive on the team aspects of play.
But what if you are too shy to fail in front of your friends? No worries, the gaming engineers thought of that too. They allow you to start by playing anonymously or playing against yourself or strangers. That way you slowly gain confidence until you’re ready to show off your new skills with your team.
The emotional stimulation of wins and losses with your friends is extraordinarily captivating. As a young player told me, “Dying sucks and the team gets mad at you because they die too. If your friends are beating you, it makes you mad. So, you work to get more dubs (w for wins) to get bragging rights.”
Standing Out in the Crowd
But what if you become like everybody else in the game? You won’t stand out at all. That’s not fun.
Voila! Game makers thought of that too. They help you stand out with badges, points, and skins that discriminate who’s a newbie and who’s a pro. Sexy curves and muscled skins are valuable game commodities. By crafting the perfect look, players can attract other teammates. How you look, the levels you’ve achieved, and your arsenal of skills and weapons offer the optimal distinctiveness you need to stand out in a crowd. In Fortnite, you can even earn the opportunity to be paired with other high-ranking and even celebrity players.
Brain Candy Learning & Expert Mentorship
Humans love to set, pursue, and reach goals. Learning through trial and error and tracking progress is deeply satisfying to our most primitive selves. We especially love to learn from people we look up to and want to be someday, like celebrities and influencers. Celebrity endorsement as a branding (selling) strategy is illustrated by the popularity of Let’s Play videos (videos of other gamers playing and commenting on gameplay) on streaming sites like Youtube, Twitch, and Mixer.
You don’t want to put in the hours it takes to learn everything? No worries, game creators will let you pay your way to the top by buying up for levels. Even players who haven’t reached celebrity status can make money from expert play. I’ve had clients play an account until they’ve leveled up, then sell these accounts for thousands of dollars to buyers who want expert-level access to features without having to put in the time commitment.
Backchannel deals can also lead to big-earning e-sport tournament play. Some players even win college scholarships in tournaments that boast prize pools as big as 34 million dollars![6]
Hunting & Gathering > Building & Defending Community
Just as our ancestors did, our brains delight in building and defending the community. Being a good seeker, builder, and warrior gave us an evolutionary advantage.
Fortnite taps into these traits by having players forage for and gather useful, rare, and collectible items randomly placed around the map. Excited anticipation paired with finding items triggers our hunting and gathering instincts.
Fortnite also offers community competition and violence to scratch that primitive itch. Although parents are pleased there aren’t blood spatter and guts in Fortnite, developers know that tapping into our human need to protect and survive through violent in-group, out-group protectionism is a sure win.
How They Make Losing Fun
Getting a victory royale in Fortnite is difficult. Players must have the skill and luck to defeat other competitors in battle. Most gamers play multiple, consecutive rounds without getting a victory royale because, in their minds, they are not failing, they are “almost succeeding.”
In psychology, this is known as the near-miss effect. A gambler experiences a near-miss when almost winning a hand in poker. They take it as a sign to continue playing. During a near-miss, the brain’s reward system activates the same way it would during a win.[7] Earlier generation Candy Crush game developers learned that the near-miss effect kept players hooked for hours and willing to spend, and Fortnite adopted this strategy.
Attracting New Players & Keeping Old Players Playing
To stay successful, games need to bring in new players while keeping the attention of seasoned players (must cater to different player populations). Building anticipation for something new and exciting with a free gift is a sure way to hook and keep customers.
Upon signing up for Fortnite (which is free and convenient), players are offered a starter bundle. Once you get tired of that, more anticipation is generated with the promise of another free gift with repeated seasonal battle passes which contain prizes like free skins, a pickaxe, a glider, a rare item, and some XP multiplier to level up in the game. Each season offers a new map and fresh features to avoid burnout.
To reinforce habit and daily use, Fortnite even offers a fee asking for unlocking a majority of weekly challenges (55 of the 70) and cash if you log in on consecutive days! With immediate and long-term rewards, the game traps the immediate-reward players and the work-for-it-reward players.
Making Money From the Game & Within the Game
In 2018, Fortnite made 2.4 billion dollars in revenue.[8] Most of this revenue came from players purchasing skins and emotes. As of January 2020, Fortnite was in its first season of Chapter 2. Chapter 1 had ten seasons.
With each season comes the release of new skins and emotes, as well as the removal of ones from past seasons. Removing products from the marketing creates an impression of scarcity – meaning if you don’t buy now you’ll lose out. This makes collecting and purchasing skins and emotes a high priority to players, as it signifies status within the gaming community. The more fancy tools we collect in our cave, the more leadership we build within our community.
Triggering a sense of urgency in players is highly motivating, anxiety-producing, and builds intensity. Finding that sweet spot of flow between boredom and anxiety is the quest of every gamer. Once again, Fortnite doesn’t disappoint. The sense of urgency while searching and release upon finding creates a feedback loop of needing more, more, more! Being online puts us in a perpetual state of want.
Anxiety When We Leave the Game and Intense Craving to Get Back to Playing
Intensely craving game rewards feels pretty exciting in the short term, but in the long term, it can be stressful and take a toll on our mental health. That is why so many young gamers throw tantrums when they have to get off the game and older gamers feel irritated, frustrated, and depressed. Needing more skills to keep earning points builds what we call tolerance in addiction medicine, and the terrible feeling when we get off is called withdrawal. Just like drugs of addiction, tolerance keeps us using more and more and withdrawal makes us crave more gaming.
It’s Contagious!
Speaking of craving and withdrawal, Fortnite knows that watching friends have fun triggers FOMO (fear of missing out). By jacking up player anticipation with live online events, Fortnite gets players advertising to their friends for free.
To attract big numbers, Fortnite offers exclusive information and items. In other words, gamers must attend to get a chance to see what’s coming and get access to cool stuff. Players prioritize these events to get a leg up on team members.
Earning Your Trust & Upping the Ante
Since we covered the standards in marketing in business like scarcity and urgency, you might as well learn about the upsell. Marketers know that we buy out of habit. If they can get us to use our credit card once, we will be far more willing to use it a second and third time.
To get us into this buying habit, games offer an in-game purchase for cheap. Once we buy that, they then approach us with the pricier items. Since we trust them after liking the first item, we are more likely to purchase from them again.
An example of an upsell in Fortnite is the offer for a common emote or skin costs only $8. Once you buy that, Fortnite entices you with a more expensive and rare emote or skin for a higher $20 price. Fortnite in-game purchases can be very expensive. A father from England found out when his son spent $918 on the game in three days![9] Fortnite is a virtual marketplace that is very enticing to immature brains.
If You Like Them, You’ll Also Like Us!
Fun products that tie into popular brands, like The Avengers, are often integrated with video games. This is called affiliative marketing (meaning if you affiliate with or like another brand, they can entice that brand’s users over to them). By paying an already-popular brand to partner, both brands benefit by sharing each other’s user base. Celebrity skins, affiliation, and team competitions sweeten the offer even more.
Issues Specific to Neurodivergent Players
Neurodivergence simply means players who think differently than the average player. Most commonly, it refers to people who have traits of autistic spectrum disorder (ASD) or attention-deficit hyperactivity disorder (AD/HD). All players have gameplay strengths and weaknesses. But for neurodivergent players, these strengths and weaknesses can be more extreme.
For instance, many neurodivergent players have a tough time making and keeping friends in real life. For them, the opportunity for online mastery and social capital is particularly valuable. And the cool thing is, some strengths typical of neurodivergent players, like pattern recognition, make them awesome gamers. One of my ASD clients describes loving the problem-solving elements of gaming and the thrill of earning accolades from her teammates for her exceptional Jedi skills.
Should we just forbid video games?
Going screen-free is not an option for most because of the extraordinary learning, communication, and socialization benefits that screens bring. Also, the genie is out of the bottle already. If everybody else is doing it, it may be a real loss to your child to not have access to their friends.
Fortnite, which some say is on its way out, is not the only culprit. As long as the video game market continues to pull in a huge profit, developers will continue to build games with increasingly sophisticated brain traps.
By reviewing this article with your gamer tonight, covering the points where you agree or disagree, and asking them for their thoughts and observations, you will empower your child through the parent-child connection. Protecting your kids is less about depriving them of screen time, and more about giving them the tools they need to have informed agency. By equipping our children to be smart problem solvers on- and offline with loving support, we open the bridge to really connect as a family. It’s the connection that our children are looking for, and we are a part of that.
The Next Step
Although this article offers a ton of free information, there’s so much more to learn for long-term mental health and brain enrichment. Also, you want your kids to become increasingly more independent and start to solve problems on their own when you aren’t there for help. For even better coping and psychological resilience, you don’t want to miss our GKIS Social Media Readiness Course. Complete with lessons about digital injury risks and psychological wellness tools and individual lesson mastery quizzes, it’s the perfect prep!
I’m the mom psychologist who will help you GetKidsInternetSafe.
[5] Dong, G. Hu, Y., & Lin, X. (2013). Reward/punishment sensitivities among internet addicts: Implications for their addictive behaviors. Progress in Neuro-Psychopharmacology & Biological Psychiatry, 46, 139–145.
Roblox is a multiplayer entertainment platform where users can create their own 3D environments and game modes. There are literally millions of games on Roblox. Players are able to explore different worlds and interact with other players. The possibilities on Roblox are only limited by the player’s imagination, but this can also leave room for questionable activity. Roblox shares many similarities with other videogames in the same category, namely Minecraft, but there are some very distinct differences. This GKIS Sensible guide will provide you with the information you need to decide if Roblox is right for your child.
How long has Roblox been around and how popular is it?
Roblox was developed by David Baszucki and Erick Cassel and was released in 2006.[1] Through the years the popularity of Roblox has steadily been increasing. It currently boasts more than 100 million monthly players![2] There are no signs of Roblox losing popularity anytime soon.
Getting Started on Roblox
Roblox is free to download on PC, Mobile Phones, and Xbox One
Requires age of 13 or adult to help child sign up
Parental controls may be set to restrict the ways a child may play
You may purchase in-game currency with real-world currency to buy in-game clothing and hairstyles for your avatar.
Features of Roblox
Roblox is always an online multiplayer game with many different game modes, most of which are created by players. The game modes on Roblox are nearly endless, so we will elaborate on some of the most popular.
Meep City
Players are given an empty house and they choose how they want to furnish it.
Players can work to earn in-game currency in order to choose how to furnish the house.
Other players can visit your house and see how you decorated it.
Murder Mystery
You’re put in a game with up to 10 different players.
One person is given the role of the murderer and is given a knife.
One person is given the role of the sheriff and is given a gun.
The sheriff must find out who the murderer is before he murders all of the other players.
Work at a Pizza Place
Players work at a pizza place.
Pizza orders come into the pizza place and the player must fulfill the order.
Once the player has fulfilled enough orders and accumulated enough money.
The player may choose to expand their pizza business and hire non-player employees to fulfill orders.
Jailbreak
You’re put into a prison with other players.
You must work together with other players to break out of prison.
The players must escape the other players who are police officers that have to chase them around the prison.
After escaping the prison, players can enter a city and continue to hide from the police officers.
Obby
Player created platformer style map.
Players must avoid obstacles and jump from one platform to another.
The objective is to reach the end of the map without dying.
After reaching the end, the player is awarded different types of items that can be utilized in that specific obby.
The Benefits of Roblox
Communication Skills
Children can build communication skills, as they are required to interact and collaborate with their fellow players.
Creativity
Players are also encouraged to showcase their creativity by putting together custom maps.
Financial Responsibility
Children may also learn a bit about financial responsibility as they must manage their in-game currency to buy items.
Parental Control
Parents have the ability to moderate how much their child plays. With the parental controls, parents can limit who can message the child, who can chat with them in the app, and who can chat with them in the games. Click Settings > Privacy to adjust parental controls. There is no voice chat, and text chat is set up so inappropriate language is not allowed.
The Risks of Roblox
Distraction
Roblox has relatively few risks involved with it. One of the main risks of Roblox is that children may choose to play it for extended periods of time.
Violence
Roblox also has some instances of violence within it such as
Shooting a player with a gun
Stabbing a player with a knife
Stranger Danger
Another noteworthy risk of Roblox is the risk of interacting with malicious strangers in-game.
Cyberbullying
Some players may choose to cyberbully others through the in-game text chat. Some of the players may be much older in real life, and it is important that children do not share personal information in-game. For further information, please take a look at the GKIS article about The Dangers of Online Multiplayer Video Games.
Roblox Safety Ideas
Stay nearby for supervision.
Play Roblox with your child.
Read and discuss Roblox’s Community Rules.
Use parental controls.
Teach your child about blocking and reporting features.
Track child playing time.
GetKidsInternetSafe rates Roblox as a yellow-light app, because while it is an amazing creative outlet for kids, the online interactions they have with strangers should be closely monitored. Team games like Roblox can be really fun, but they have their risks. If you think your tween or teen is ready to play Roblox or if they are on it and you want to optimize safety and good judgment, YOU WILL LOVE OUR GKIS Social Media Readiness Training Course. It covers social media and gaming risks to digital injury and teaches tweens and teens the psychological wellness tools they need to thrive!
Thanks to CSUCI intern, Jess Sherchan for researching robots/blocks and co-authoring this article. If you would like to learn about other games that promote creativity in kids please check out the GKIS article on The Sims!
I’m the mom psychologist who will help you GetKidsInternetSafe.
[1] Dredge, Stuart (2019) All you need to know about Roblox https://www.theguardian.com/games/2019/sep/28/roblox-guide-children-gaming-platform-developer-minecraft-fortnite
[2] Alexander, Julia (2019) Roblox surpasses Minecraft with 100 million monthly players https://www.theverge.com/2019/8/2/20752225/roblox-100-million-users-minecraft-youtube-twitch-pewdiepie-keemstar
Minecraft is a virtual 3D game that allows users to create unlimited worlds using online building blocks while unlocking resources along the way. From cities to rollercoasters, the possibilities are nearly endless. We at GKIS are big fans of Minecraft because it fosters creativity, problem-solving, new skill development, and socialization opportunities. But like any online tool, there are also associated risks. This GKIS Sensible Guide provides information that parents need to optimize Minecraft’s benefits while keeping your children safe.
How long has Minecraft been around and how popular is it?
Minecraft was created in 2011 by Swedish game developer Markus Persson and purchased by Microsoft in 2014. Nearly 176 million copies were sold by late 2019. In 2019, Minecraft has over 112 million players every month and can be played on various platforms including smartphones, tablets, Xbox, and other gaming stations. It has evolved to include more elements and has a series of spin-off g
ames with different themes. Users also post Let’s Play videos YouTube to show how they build their worlds and different ways to create items.
Getting Started on Minecraft
According to Minecraft’s Terms of Service, “If you are young and you are having trouble understanding these terms and conditions, please ask a responsible adult such as your parent or guardian.” Minecraft also insists that children under age 13 have their parents download and register for an account. However, children can easily change their age before signing up to go around that rule.
Minecraft varies in price depending on the type of platform. Signing up for an account is simple. Just create an account with a unique username and email address. Users are given one profile by default but have the option to make multiple profiles.
Features of Minecraft
Minecraft allows users to collect resources and build their own worlds. Users can dig, build, and enchant items to transform their world into whatever they want. Users can also select different game modes, each with unique challenges and features.
Survival Mode
One of the main game modes
Players must collect resources, build structures, battle mobs, find food.
The goal is to survive and thrive.
Creative Mode
Players are able to build with an unlimited number of blocks.
Players are given all the items needed to build.
Mobs still exist, but there is no threat to survival.
Players are able to fly around the world.
Adventure Mode
Players use maps to navigate the world.
Depending on the device played on, blocks can either be destroyed or placed.
Hunger and dying is possible.
Spectator Mode
Users have the ability to fly around and observe the worlds without interacting with it
Players are invisible and can move through blocks and buildings.
Hardcore Mode
Available only on the online version.
The world is locked to hard difficulty and the player cannot respawn after they die.
Only specific worlds enable hardcore mode and not individual players.
Minecraft has two different play modes, single-player and multiplayer. In single-player mode, a user only interacts with their own character and their own world. In multiplayer, users can join any game with any player, friends or strangers. Parents have the ability to sign their child up for a family-friendly multiplayer mode that is supervised and has restrictions on the chats and interactions.
The Benefits of Minecraft
Minecraft allows players to use their imagination and create what they desire. Users develop problem-solving skills while they are creating their world. Minecraft also helps users develop computer literacy skills, teamwork, and collaboration. For example, while in multiplayer mode, players are able to communicate and work together to build their worlds. Mathematics and spacial skills are also developed while playing the game. For example, it takes six planks to build one door. If players have 60 planks, they can calculate how many doors they are able to build.
Parents have the ability to limit their child to only single-player mode or a family-friendly version of multiplayer. There are several Minecraft servers that have been designed for children in mind. They are designed with a code of conduct and have full moderation. Parents are able to sign their children on to a family-friendly server where they will be safe from interacting with strangers in a negative way.
The Risks of Minecraft
There are relatively few risks for children playing Minecraft. With the exception of playing too often, for too long, or getting frustrated with gameplay, single-player mode is relatively safe because kids can be restricted from interacting with players they don’t know. However, violence can be easily found in the game. For example, there are multiple ways to kill users, mobs, or animals, such as:
setting another player on fire using lava or a torch
hanging an animal or another player
using canons and bombs
using sand to trap and suffocate mobs
using a zombie as a weapon to kill a villager
shooting with a gun or stabbing with a sword
There is also a chance for cyberbullying in multiplayer mode. It is not uncommon to come across a user who is intentionally irritating and harassing other users. They often use parts of the game in unintended ways. For example, they may curse, cheat, and kill without reason. Cyberbullying also includes players who deliberately kick players off the server and anger others for their own enjoyment.
Multiplayer mode carries the risk of children chatting with strangers. For example, in 2017 a Minecraft user was jailed for meeting two children on Minecraft and persuading them to carry out sexual acts. [i]
There is a potential for users to track down your IP address from playing Minecraft. An IP address is n unique number for an internet network. The IP address provides the location of where your network is coming from. If users are able to hack into the server, they can find another player’s IP address. This can lead the user to the location of the player within a couple of miles.
If your child wants to play Minecraft, GKIS recommends that you:
Add it to your free GKIS Connected Family Agreement (If you haven’t downloaded it yet, enter your name and email on our GetKidsInternetSafe home page and it will be emailed immediately)
Discuss the risks of chatting with strangers with your child. For ideas about how to do this, check out our GKIS Connected Family Course.
GetKidsInternetSafe rates Minecraft as a green-light app due to the safety of the game and the benefits it can have on children’s development. Dr. Bennett has found that her kids and the kids in her practice love Minecraft when they are young and even return to it as teens! They tell her they appreciate the simplicity of it and especially love the relatively stress-free atmosphere with no in-game purchase requirements.
Thank you to CSUCI intern Makenzie Stancliff for writing this article. If you love to encourage creativity with your kids, you won’t want to miss the Makerspace ideas in our Connected Family Course.
I’m the mom psychologist who will help you GetKidsInternetSafe.