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Are TikTok Users Using Kids’ Games to Share Inappropriate Reddit Content?

Fast, entertaining content seems to be the only way to hold the attention span of today’s children and teens. This becomes an issue when virality becomes more important than the content being put out or the audience who will receive it. TikTok users have realized that they can quickly create a viral video by taking Reddit stories and resharing them over clips from popular video games like Minecraft, Roblox, and Subway Surfers. Today’s article covers why this content is dangerous and how you can keep your child safe from digital injury with our Screen Safety Toolkit.

The Popularity of Minecraft, Roblox, and Subway Surfers

Minecraft

Between 2016 and 2021, Minecraft users have risen from 40 million to 93 million with a peak of 131 million users in 2020.[1] Surveys have found that up to 54% of boys and 46% of girls aged 3 to 12 play Minecraft.[2] The popularity of Minecraft is undeniable. Take a look down any aisle of children’s clothing and you will find item after item filled with popular references from the game. Covid-19 only increased the popularity of the online game accessible on most gaming consoles, with users increasing by 14 million from 2020 to 2021.[2]

Roblox

Roblox is another popular children’s game that has bankrolled off the pandemic and increased in users over the past few years. Between 2021 and 2020, the platform added more than 146 million users to its servers. In 2016, Roblox had 30+ million users. Today they have more than 202 million monthly active users.[3]

While the average user of Minecraft is 24 years old, only 14% of Roblox users are over 25 years old. 67% of Roblox users are under 16 years old, and 54.86% of users are under 13 years old.[3] The popularity of Roblox is reflected on TikTok through a large number of Roblox fan accounts owned by young users. In fact, there have been many audio trends on the platform that are accredited to edits by Roblox users.

Subway Surfers

While less popular than Minecraft and Roblox, Subway Surfers is still the most downloaded and most-played mobile game in the app store. Between 2021 and 2022, Subway Surfers saw more than 2 times the number of downloads with 5.43 million daily users.[4] These numbers are impressive, as, unlike Minecraft and Roblox, Subway Surfers is only available for download on mobile smartphones. It is not available on any other gaming platform. While there is no available data for the average age of Subway Surfer players, the game is recommended for ages 9 and up.

All three of these games are different in their gameplay but similar in their popularity and appeal to younger audiences. Videos made with clips from these games are sure to catch the attention of a younger audience who is trying to view content related to their interests.

Harmful Reddit Content and How They Use Kids’ Games

Reddit claims on its website to be “a network of communities where people can dive into their interests, hobbies, and passions.”[5] Users post on so-called “subreddits” dedicated to topics from the general to much more specific niches.

Today there are over 2.8 million subreddits and Reddit has 52 million users daily.[6] Of their monthly users, 79% are between the ages of 18 to 34 and almost 64% of those users are men.[7] When children encounter posts from Reddit, they are viewing material often made for and by adult men, leading to some very inappropriate content.

A simple search for “Reddit stories” on TikTok will show you video after video of Reddit threads overlaid with a video of someone playing a kid’s game and read by a voiceover. The threads contain content from various subreddits like “/AmITheAsshole” but most contain inappropriate “NSFW” (Not Safe for Work) content. A scroll down the search shows video after video of content with titles like, “My mom keeps having sex with my boyfriend…” or “What do you tell your partner when you’re horny?” or “What did you not know about sex until you lost your virginity?” The last question is from a Subway Surfers video with 1.6 million likes and 13.5 million views from a user with similar content and over 55.4 thousand followers.

The creators of these videos use the popularity of these kids’ games to bring more viewers to their content and help their virality. In doing so, they are promoting sex, adult situations, and overall unsafe content. Each of these videos is followed up by hundreds or thousands of comments from young kids and teens adding their own answers to the question proposed. A quick look at commenters’ profiles revealed that half were between the ages of 13 to 17, and each was commenting on their own sexual experiences to millions of viewers.

What Parents Can Do

  • Start healthy conversations about social media use using our GKIS Connected Families Screen Agreement.
  • Monitor your child’s TikTok (if they have one).
  • Set up content preferences and block out video keywords or put the account on restricted mode in the settings and privacy section of TikTok.
  • View an account’s watch and comment history and see what content your child is consuming and interacting with.
  • For younger children, consider waiting before allowing them to have their own TikTok account.
  • When they do adopt a TikTok account, scroll together to choose what content they view and influence the algorithm that will offer content automatically.
  • As your child gets older, work with them to establish what they are doing and looking at on social media. Preparing them for the possibility of adult content can help them in discovering it on their own and possibly suffering a digital injury.
  • If you fear your child may be watching inappropriate Reddit content without your knowledge and permission, check out our GKIS Screen Safety Toolkit. This toolkit helps to empower parents and provides them with smart tech tools to filter, monitor, and manage online behavior.
  • To protect your child, prevent digital injury, and prepare them for social media use check out our GKIS Social Media Readiness Course.

Thanks to CSUCI intern, Katherine Carroll for researching how TikTok users use Reddit content and kids’ games for views.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Works Cited

[1] Curry, D. (2022). Minecraft Revenue and Usage Statistics (2022). Business of Apps. https://www.businessofapps.com/data/minecraft-statistics/

[2] Woodward, M. (2022). Minecraft User Statistics: How Many People Play Minecraft In 2022? MatthewWoodward.co.uk. https://www.matthewwoodward.co.uk/work/minecraft-user-statistics/#:~:text=Minecraft%20Key%20Statistics,-Minecraft’s%20growth%20made&text=Minecraft%20has%20140%20million%20active,of%20the%20total%20Minecraft%20revenue

[3] Dean, B (2022).  Roblox User and Growth Stats 2022. BackLinko. https://backlinko.com/roblox-users

[4] Robertson, M (2022). Subway Surfers Revenue and Usage Statistics (2022). Mobile Marketing Reads. https://mobilemarketingreads.com/subway-surfers-revenue-and-usage-statistics/#:~:text=Subway%20Surfers%20Usage%20Statistics%20(2022)&text=%2B%20In%20February%202022%2C%20Subway%20Surfers%20was%20among%20the%20most%20popular,in%20the%20Apple%20App%20Store.

[5] Reddit (2022). Reddit – Dive into anything. Reddit.com https://www.reddit.com/

[6] Bleu, N (2022). 23+ Reddit Statistics For 2022: Users, Revenue, And Growth. StartupBonsai. https://startupbonsai.com/reddit-statistics/#:~:text=52%20million%20users%20are%20active%20on%20Reddit%20everyday.&text=That%20is%2044%25%20more%20than,100%2C000%2B%20interest%2Dbased%20communities.

[7] Lin, Y (2022). 10 Reddit Statistics Every Marketer Should Know in 2023 [Infographic]. Oberlo. https://www.oberlo.com/blog/reddit-statistics

Photo Credits

Photo by Oberon Copeland (https://unsplash.com/photos/TWcT7gG59js)

Photo by Mika Baumeister (https://unsplash.com/photos/sWVAxoLmIzY)

Photo by Brett Jordan (https://unsplash.com/photos/0FytazjHhxs)

Grey Matter Differences Found Among Video Gamers

More than 164 million Americans play video games with computers, smartphones, mobile devices, and gaming consoles.[4] Gamers aren’t just kids. About 21 percent of gamers in the United States are over the age of 50.[4] With a wide variety of exciting choices and easy accessibility, gaming is a common pastime. With increasing rates of digital injuries, psychologist and GKIS founder Dr. Tracy Bennett saw the need to educate tweens and teens about social media in a fun and engaging way. To help, she created the GKIS Social Media Readiness Course. She also created the GKIS Screen Safety Toolkit for parents to be able to filter, monitor, and manage their kid’s screen activity. Today’s GKIS article discusses grey matter differences found in video gamers.

The Risks of Video Gaming

Excessive use of violent video games can be harmful. Dr. Tracy Bennett’s book  Screen Time in the Mean Time: A Parenting Guide to Get Kids and Teens Internet Safe, suggests young children should be allowed the opportunity to socialize in real-life school and groups first before allowing age-appropriate video games, smartphones, and social media.[8]

Video game ratings are also important to follow. Children have immature nervous systems. Exposure to violent video games has been demonstrated in psychology research to increase violence, decrease prosocial behaviors, and be over-stimulating – leading to tantrums, anxiety, and defiance.[8] Playing violent or sexualized video games can also spark child curiosity for other unsafe online activities.

The Benefits of Gaming

Playing video games can also be beneficial for kids. Benefits detailed in Screen Time in the Mean Time include:

  • improvements in visual-spatial capabilities, reaction times, attention span, the ability to process multiple target objects, and detail orientation
  • improved visual short-term memory, mental rotation, tracking, and toggling between tasks
  • helping with anxiety, relaxation, and mood 
  • improving problem-solving, strategy building, goal setting, and cooperation with others
  • vocational applicability and can be customized for specific tasks, such as orienting and motivating employees, providing health care benefits like exercise or illness care, and teaching specialized skills like performing surgery or sporting ability
  • competition in profitable e-sport tournaments
  • and opportunity for increased confidence, social connection and networking, and self-esteem, especially for players isolated by geographic remoteness or physical or mental disability.[8]

Video Gaming Impact on Brain Structure

Some video gamers also demonstrate changes in brain function and structure. In a 2011 study conducted at Charité University of Medicine, researchers examined the brain volume of 14-year-old video gamers using functional magnetic resonance imaging (fMRI).[1]  fMRI’s measure the small changes in blood flow that occur with brain activity.[9] fMRI’s are used to examine a brain’s functional anatomy, for example when determining which brain areas are handling critical functions.[9]  

Grey matter refers to the brain tissue that makes up 40% of the brain and plays a significant role in normal human functioning.[5] Grey matter helps us retain memories, control movements, process rewards, and regulate emotions, among other functions.[5] 

In the 2011 study, researchers found that frequent video game players had a larger volume of grey matter than infrequent video game players.[1] The higher grey matter volume in the ventral striatum area may have helped subjects with faster decision-making and higher brain activity during a rewarding task.[1]

The researchers cautioned that this doesn’t mean video games necessarily increase grey matter. Instead, larger grey matter volume may lead to more video gaming. For example, video gamers with higher grey matter volumes may experience gaming as more rewarding. The reward from play may make learning a habit, skill, or quality easier, leading to even more rewards from playing video games.[1] Notably, other studies by Chinese and Australian researchers have also found that gamers have more grey matter and better brain connectivity.[3] 

These research study conclusions appear to be consistent with what is described as neuroplasticity (the ability of the brain to change or adapt over time by creating new neurons and building new networks).[6] Consistently,  other studies have found that some games can improve the health of senior players diagnosed with Alzheimer’s disease and dementia.[4] 

What Parents Can Do

With ever-evolving video game platforms, psychologist Dr. Tracy Bennett has seen the devastating effects of digital injuries on children and their families firsthand. To help prevent digital injury, she created several online courses like the GKIS Screen Safety Toolkit for parents of kids of all ages, the GKIS Connected Family Course for parents with children of elementary school age, and the GKIS Social Media Readiness Training for tweens and teens. 

She also offers private personal Coaching and Workshops to parents who have more questions or looking for additional help tailored for their unique child.

Thanks to CSUCI intern Janette Jimenez for researching Grey Matter Differences Found Among Video Gamers

I’m the mom psychologist who will help you GetKidsInternetSafe. 

Onward to More Awesome Parenting, 

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com 

Works Cited

[1]Kühn, S., Romanowski, A., Schilling, C., Lorenz, R., Mörsen, C., Seiferth, N., Banaschewski, T., Barbot, A., Barker, G. J., Büchel, C., Conrod, P. J., Dalley, J. W., Flor, H., Garavan, H., Ittermann, B., Mann, K., Martinot, J-L., Paus, T., Rietschel, M., & Smolka, M. N. (2011). The neural basis of video gaming. Translational Psychiatry. 1(11), 53–53. https://doi.org/10.1038/tp.2011.53

[2] Hilpert, A., & Moynihan, Q. (2020). Playing video games may increase your brain’s gray matter and improve how it communicates. Business Insider. https://www.businessinsider.com/video-games-may-increase-your-brains-gray-matter-2018-12#:~:text=Gaming%20could%20possibly%20increase%20the

[3] Crew, B. (2018). Gamers Have More Grey Matter And Better Brain Connectivity, Research Suggests. ScienceAlert. https://www.sciencealert.com/gamers-have-more-grey-matter-and-better-brain-connectivity-study-suggests-2018

[4] LaSane, A. (2019). These video games can help mature gamers unwind — and increase their gray matter. Big Think. https://bigthink.com/health/video-games-for-older-players/

[5] Guy-Evans, O. (2021). Grey Matter in the Brain. SimplyPsychology. https://www.simplypsychology.org/what-is-grey-matter-in-the-brain.html

[6] Psychology Today. (n.d.). Neuroplasticity. Psychology Today. https://www.psychologytoday.com/us/basics/neuroplasticity

[7] Teh, C. (2021). Neuroplasticity and Video Games. The Scientific Teen. https://www.thescientificteen.org/post/neuroplasticity-and-video-games#:~:text=Video%20games%20rewire%20the%20brain

[8]  Bennett, T. (2019). Screen time in the meantime: A parenting guide to get kids and teens internet safe. GetKidsInternetSafe Books. https://getkidsinternetsafe.com/parenting-guide/

[9] RadiologyInfo.org. (2020). Functional MRI (fMRI). Radiologyinfo.org. https://www.radiologyinfo.org/en/info/fmribrain#:~:text=Functional%20magnetic%20resonance%20imaging%20(fMRI,that%20occur%20with%20brain%20activity.

 

Photo Credits

[1] Photo by Florian Olivo (https://unsplash.com/photos/Mf23RF8xArY?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink)

[2] Photo by Alex Haney (https://unsplash.com/photos/lfQyS-TnqEg?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink)

[3] Photo by National Cancer Institute (https://unsplash.com/photos/kCXvthZgtvA?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink)

[4] Photo by Liv Bruce (https://unsplash.com/photos/odIhQypCuUk?utm_source=unsplash&utm_medium=referral&utm_content=creditShareLink)

Are Your Kids Suffering from Sensory Overload? 

Has your child ever had an epic freakout because you demanded that they turn off their screen? Or completely went unhinged when you wouldn’t buy them a video game they wanted or allowed social media before you thought they were ready? It turns out that there is a neurological reason for that reaction beyond child entitlement and fragility. Too much screen time can result in overstimulation that results in short- and long-term effects in kids. To help manage your child’s screen time and avoid overstimulation, check out our Screen Safety Essentials Course. This course will help your family achieve screen sanity with our weekly parenting and family coaching videos featuring research-based tools from Dr. Tracy Bennett. In this article, we discuss sensory overload, how it may be affecting your children, and how to avoid it.

Our Digital Babysitter 

Raising kids is hard! And some kids are more difficult to entertain than others. Screen time can be a win-win – kids are happy, and parents can get things done. Dr. Bennett, Founder of GetKidsInternetSafe, says screen time can be a great thing, but it can also be a source for a host of digital injury. In her book Screen Time in the Mean Time, she describes screen injuries in the areas of health, interpersonal exploitation, and financial exploitation.[4]

She says that, although screen time matters, content matters too. Educational content with a calm, predictable, and sequential pace is easier for children to process than frenetic, fast-paced content. If your child melts down when you tell them to turn off screen time, you may need to be more aware of the content they are watching so they don’t suffer from sensory overload. 

What is sensory overload? 

Sensory overload refers to overstimulation that occurs when sensations from the environment, like playing video games or watching fast-paced videos and television programming, can become overwhelming.[2] For young children with maturing brains and difficulty with emotional modulation, sensory overload from unmanaged screen time can result in irritability, temper outbursts, hyperactivity, and aggression. Children with disabilities, like autistic spectrum disorder or attention-deficit/hyperactivity disorder, are particularly vulnerable to sensory overload.[4] 

What does frenetic, fast-paced content look like?  

In 2006, YouTube launched the child educational program CoComelon. By September 2022, CoComelon had 144 million subscribers and over 139.24 billion views.[5] The demand and popularity of the CoComelon led to the creation of the TV show in 2021, which also became a hit sensation. CoComelon consistently ranks in the top ten most popular shows on Netflix.   

CoComelon is known for its fast pace and bright animation. These aspects of the program are hypothesized to stimulate the release of the feel-good chemical, dopamine, in kids’ brains.[1] Dopamine also plays a key role in addiction. This rush of dopamine that kids experience while watching the show is what makes them want to watch it repeatedly.[3] Some exposure is likely harmless. However, some kids may have a vulnerability to such fast-paced content. Too much watching can lead to problems.  

Passive television while doing homework can result in sensory overload. 

Frenetic screen content isn’t the only thing that can lead to problems with sensory overload. In her book, Screen Time in the Mean Time, Dr. Bennett writes that passive television can also strain child cognitive resources.  

Passive television refers to the television playing in the background while we’re eating dinner, doing homework, or just for pleasure. Having the television on in the background while your kids do homework creates a battleground for your child’s attention. This can negatively affect their quality of learning and academic performance.  

Dr. Tracy Bennett writes: 

Watching TV and doing homework are both demanding tasks that compete for visual and verbal cognitive processing. As a result, the toggling required to attend to both tasks will impair learning and homework quality. Research studies have demonstrated that watching television, or even just having it on i n the background, impairs reading performance, recall and recognition, and even your memory of what you’ve watched on TV.[4]  

Entertainment and big tech have commodified your child’s attention. 

Because entertainment corporations recognize that their profit depends on our screen time, they’ve created manipulative technology to capture our attention. With features like autoplay, companies like Netflix, YouTube, and TikTok know how to keep us binge-watching. The autoplay feature automatically dishes up new content without user input to promote addictive watching habits. With features like autoplay, can you be confident that Netflix is prioritizing your child’s learning and mental health over its profit?   

Signs That Your Child May be Suffering from Sensory Overload  

  • Chronic moodiness and irritability 
  • Fatigue and low energy 
  • Difficulty making decisions 
  • Temper outbursts, especially after a long screen time binge 
  • Aggression 
  • Headaches, including ocular headaches and migraines 
  • Difficulty falling asleep and staying asleep 
  • Nightmares[6] 

How can you help your child avoid sensory overload? 

  • Prioritize face-to-face family time and screen safety conversations with help from our Connected Family Screen Agreement and our GKIS Blog. 
  • Take initiative and manage what your children are able to access with help from our Screen Safety Toolkit
  • Set up sensible household rules (like screen-free zones) and amazing learning centers with help from our Connected Family Course.
  • Help your children learn how to recognize the red flags of digital injury and practice psychological wellness tools before they adopt social media with our Social Media Readiness Course.
  • Opt for the works with our megacourse the Screen Safety Essentials Course. This low-cost option offers all GKIS Courses and Agreements in one easy place. Parents-only videos and family videos from Dr. B offer 26 easy lessons that you can sprinkle in once a week to make sure you cover everything!
  • Share Dr. B’s important teachings by telling your school, church, or temple about her custom webinars!
  • If you need extra support, check out our GKIS Workshops and Dr. B’s Coaching options!

Thanks to CSUCI intern, Sarah Hernandez for researching and writing about sensory overload from screen time.  

I’m the mom psychologist who will help you GetKidsInternetSafe. 

Onward to More Awesome Parenting, 

Tracy S. Bennett, Ph.D. 
Mom, Clinical Psychologist, CSUCI Adjunct Faculty 
GetKidsInternetSafe.com 

Works Cited  

[1] The Kangaroo Forest. (2022). Is CoComelon overstimulating. Woodlands Online. https://www.woodlandsonline.com/blps/article.cfm?page=10208 

[2] Gordon, S. (2021). How to cope with your child’s sensory overload. Very Well Family. https://www.verywellfamily.com/overstimulation-in-children-4585143 

[3] Maguire, C. (2017). 6 negative effects for children playing video games. Washington Parent. https://washingtonparent.com/6-negative-effects-for-children-playing-video-games/ 

[4] Bennett, T. (2019). Screen time in the meantime: A parenting guide to get kids and teens internet safe. GetKidsInternetSafe Books. https://getkidsinternetsafe.com/parenting-guide/  

[5] CoComelon. (2022). YouTube. https://youtube.com/channel/UCbCmjCuTUZos6lnko4u57UQ 

[6] Eatough, E. (2021). What is sensory overload? Know how to deal with overstimulation. BetterUp. https://www.betterup.com/blog/sensory-overload  

Photo Credits 

Photo by Vidal Balielo Jr.: https://www.pexels.com/photo/boy-standing-in-front-of-flat-screen-tv-1682519/ 

Photo by ANTONI SHKRABA: https://www.pexels.com/photo/a-boy-leaning-his-head-on-the-table-5306486/ 

Photo by August de Richelieu: https://www.pexels.com/photo/little-girl-doing-her-homework-4260486/ 

Virtual Reality Distorts Reality: An Increase in Dissociation

Virtual reality (VR) has become increasingly popular in the gaming community. VR allows consumers to experience new environments and activities that push the boundaries of creativity and possibility. Although VR offers excitement, studies have shown that the extended use of VR can lead to an uncomfortable mental health symptom called dissociation. Find out about VR-induced dissociation and the pros and cons of VR in today’s GKIS article. If you are worried about your kids’ extended use of VR gaming, our GKIS Screen Safety Essentials for the family offers weekly videos and downloads so you can achieve a peaceful fun home with healthy screen time. With 26 quick, fun lessons, our Essentials Course offers tons of ideas to keep you connected and safe. Keep reading to learn how to maintain your kids’ safety while giving them access to virtual fun.

What is virtual reality?

Virtual reality is gaming technology that simulates real or fantasy worlds that the players can immerse themselves into for a variety of activities. Immersion into the 3D VR world is possible by stimulating many senses all at once like vision, hearing, and touching.[1]

The Pros and Cons of VR Use

Pros

It’s fun and therapeutic!

VR can be really fun and exciting. It can serve as a mental break or escape from day-to-day routines and is a great way to connect with friends and meet new people with similar interests.

Access to new worlds and experiences can also be beneficial for those suffering from physical disabilities because they can experience activities that they cannot in the real world.

People with neurodevelopmental disabilities, like autism, can also benefit from VR. For example, an individual may use VR to learn how to better socialize in an environment where mistakes won’t lead to risks like in the real world. For example, as a behavioral intervention that works to help kids with autism, one of my patients has a goal of learning how to cross the street. Practicing in real life can be nerve-wracking and even dangerous due to the possibility of being hit by a car if my patient runs into the street from overstimulation. By practicing VR, he can eliminate risk as he learns to master this new skill.[2,3]

Work Training

VR also has potential benefits in the professional worl d as a safe way for training in many fields of work. For example, during the COVID19 pandemic, health care workers could interact with patients in VR without being exposed to the virus. VR has also allowed students and professionals to perfect skills and procedures before risking with real patients, like practicing a surgical technique for example.[4]

Cons

Feelings of Withdrawal and Disappointment with the Real World

For some people, what goes up must come down. Many players report feelings of sadness after play and a growing disappointment with real-life experiences. Tobias Schneider, a user of VR described feeling detached from the real world because it lacks the ‘magic’ and excitement VR has to offer. As an oculus user (a VR gaming system) myself, I recently went to their online forum and found that many users reported these feelings.[5]

Dissociation

Studies and forums have shown that VR has the potential risk of dissociation such as derealization and depersonalization. Derealization is this mental state where a person will feel so detached from their surroundings including people and objects, that the world will feel unreal. Depersonalization is this feeling that you are floating outside yourself. These types of dissociation occur for a variety of reasons, most typical in response to panic attacks and generalized anxiety. Theorists have described these symptoms as a defense that our bodies mobilize to protect us from stress. Other conditions that can cause dissociation include sensory deprivation, trauma, seizure disorders, dementia, and the use of hallucinogens or marijuana. Some people are even genetically prone to demonstrating this psychological symptom. Once a person dissociates once, they are more likely to dissociate again.

Although most people who dissociate describe it as a passing feeling, once one dissociates once they are more likely to do it again. For a minority of people, dissociation can occur often out of the blue in a condition called Depersonalization/Derealization Disorder.

A 2006 study examined the effects of VR use and found that for some players, episodes of dissociation increase after VR use. Even a gamer developer describes a time when they had to touch things around their surroundings after finishing a VR demo just to erase any lingering skepticism from her brain. If you look at the oculus forum, you will read many users complaining that their hands don’t feel like their own even after taking off the VR headset.[6,7,8,9]

Tips To Avoid the Negative Effects Of VR

  • Read your VR system’s instruction manual and safety warnings.
  • Start off with baby steps and play at a comfortable level that is not overwhelming.
  • Take frequent breaks when using VR.

When To Seek Professional Help

Having feelings of depersonalization or derealization that occasionally pass is common and should not necessarily cause alarm. But if these feelings of depersonalization or derealization become persistent and severe, this can be a sign of a physical or mental health disorder. You should seek immediate help from a doctor if these feelings are:

  • disturbing you or becoming disruptive to your emotional well-being,
  • become persistent and seem to never go away or improve, or
  • interfere with personal relationships, work, or other daily activities.

GKIS Resources That Can Help You Build Healthy Relationships with The VR World

GKIS Screen Safety Essentials Course

Want a peaceful, fun home with healthy screen time, but don’t want to spend on something that won’t work for? Check out our GKIS Screen Safety Essentials Course. We have a free two-week trial so you can determine if it’s the right resource for you before you spend a penny. Plus, it includes videos and downloads from all GKIS parent courses that are designed for weekly viewing, making the material digestible and easy.

GKIS Social Media Readiness training for teens & tweens

If you are not sure your child is ready to experience the online world check out our GKIS Social Media Readiness training. This self-paced course will get your kids ready for VR or anything in the online world. It includes mastery quizzes after each lesson to ensure they are prepared for online fun while maintaining safety. Guaranteed to make happy teens and relieved parents.

GKIS Online Safety Red Flags for Parents

Digital injury is real, and many users run to forums when trying to understand the negative feelings they experience from the overuse of technology. With our GKIS Online Safety Red Flags For Parents, parents will learn which behavioral red flags to look out for that may signal that their kid is suffering from digital injury.

Virtual reality is a hot topic. You can also check out our other GKIS articles to learn more about the benefits and risks VR has to offer:

Virtual Reality to Treat Phobias

“Metaverse” VR App Allows Sexual Exploitation of Minors

Thanks to CSUCI intern Ashley Salazar for researching and co-authoring this article. Prevent digital injury after VR use and check out our GKIS resources. They will help you launch a fun screen-safety dialogue. If you or a loved one is suffering from severe and persistent dissociation, please contact your health insurance provider and see a doctor.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Works Cited

[1] Bardi, J. (2019) What Is Virtual Reality: Definitions, Devices, and Examples.

3D Cloud Marxent. https://www.marxentlabs.com/what-is-virtual-reality/

[2] Arrango, B. (2022) Pros and Cons of Virtual Reality. Filmora.Pros and Cons of Virtual Reality[2021] (wondershare.com)

[3] Mileva, G. (2022) 7 Benefits of AR and VR For People With Disability. AR

Post. 7 Benefits Of AR And VR For People With Disability| ARPost

[4]Dannewitz, M. (2020) Virtual Reality: A Valuable Tool for Health Care Training. Motive.ioVirtual Reality: A Valuable Toolfor Healthcare Training Motive.io

[5] Searles, R. (2016) Virtual Reality Can Leave You With an Existential Hangover. The Atlantic.https://www.theatlantic.com/technology/archive/2016/12/post-vr-sadness/511232/

[6] Forrester, J. (2020) Oculus Community: Forums. https://forums.oculusvr.com/t5/General/Feels-like-I-m-in-VR-even-though-I-am-not/td-p/839398

[7] Kiefaber, D. (2017). Using Virtual Reality Could Lead to Feelings of Detachment, Sadness. Inside Hook. https://www.insidehook.com/article/health-and-fitness/virtual-reality-leads-feelings-detachment-sadness

[8] Cleveland Clinic. (2020) Depersonalization/Derealization Disorder. Cleveland Clinic. https://my.clevelandclinic.org/health/diseases/9791-depersonalizationderealization-disorder

[9] Mayo Clinic. (n.d.) Depersonalization-derealization disorder. https://www.mayoclinic.org/diseases-conditions/depersonalization-derealization-disorder/symptoms-causes/syc-20352911

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What You Need To Know About Indie Games

Like movies, video games have contributed to a massive and diverse industry. The video game market place Steam has over thirty-thousand games available for sale and only 47% of developers sell their games using steam. This article will teach you what you need to know about the diversity in the gaming market, the games that came out of home projects, and what you need to know for you young gamers. Here at GKIS we care about the internet safety of your young gamers and we want to protect them from digital injuries. Check out the GKIS Social Media Readiness Course to prepare your tweens and teens for the dangers they will face while playing games and interacting on social media.

What is an indie game?

A video game can be classified into one of two groups based on who produced the game, AAA games and Indie games. AAA games are produced by a major company that can back the game’s production with money, personnel, and any other resources the production may need. Indie games are produced by either a small team or a single developer with minimal resources at their disposal. An indie game developer is typically a single person with a good idea and access to game developing software.

A video game is a large time investment for any developer. Large game developers have teams of experts who each work on the pieces of the game resulting in a short production time. Indie developers, on the other hand, typically have minimal resources. They often crowd-fund projects and make sacrifices to release games in a reasonable amount of time. Indie developers tend to rely on social media for brand awareness and marketing.

Well Known Indie Games

Indie games may start out as small passion projects, but well-made games can gain popularity and become just as popular as AAA games. When an Indie game becomes popular enough, AAA publishers may buy the game from the original developer. This allows the publisher to put their formidable resources behind the project and then reap the rewards of the new and improved game. Here at GKIS, we put the formidable resource of Dr. Bennett’s years of knowledge and experience as a licensed clinical psychologist to work to create the Screen Safety Essentials Course. The Screen Safety Essentials Course provides parents and children with access to a comprehensive program that will help families to create safer screen-home environments and foster open communication.

Here are some Indie games you may recognize:

Minecraft

Minecraft is an incredibly popular Indie title, having sold over 200 million copies to date, and was sold to Microsoft the company behind the Xbox game console in 2014. Microsoft has since updated Minecraft with new content, released two more games under the Minecraft title, and expanded the game into other profitable areas such as toys.

Undertale

Undertale is a game that was crowd-funded and released in 2015 with an estimated 5.8 million users. Created by a single developer, this game has reached a level of acclaim that Nintendo licensed one of the characters to appear in one of their own games. The game also has its own line of merchandise and a much-anticipated sequel currently in development.

Among Us

Among Us is a more recent success story of a small social deception game that rocketed into the public eye, and boasted 60 million active users a day at the peak of its popularity. The game was very popular amongst YouTube and Twitch creators, which acted as a very successful marketing campaign. The game has become so popular that, during Halloween, kids were running around in inflatable costumes of the Among Us space suits.

The Benefits of Indie Games

Without a big corporation behind them forcing big decisions, indie developers can make any game they want. For example, Cup Head is an extremely difficult game with an art style designed to be an homage to the early era of hand-drawn cartoons. Some games are designed off of a single weird concept or a specific labor of love based upon an obscure passion.

Most indie developers try to get the funding they need to produce a game using crowd-funding. Crowd-funding is when a designer puts out a concept of a project online and gets funding from the potential fanbase to make the game through a mixture of donations, pre-purchasing the game before development begins, and additional benefits for backers of the game. Benefits can include anything from your name in the credits of the game as a backer to having input into a part of the game or a character in the game being named for the backer. Crowd-funding allows a developer to pool money for a passion project from people who are excited about the game. Crowd-funding success helps to attract investors because it reflects customer interest.

The Dangers of Indie Games

Indie games have been a source of some of the greatest titles of the last two decades, but that doesn’t mean that every Indie game is going to be like Minecraft. Indie games can be whatever the creator wants, and that’s not always a good thing. For example, some developers push the boundary of horror games and explore themes AAA horror would never touch. For example, The Binding of Isaac is one of the most popular Indie games of all time. The game explores themes of child abuse, religious extremism, and child suicide.

Indie games can explore any theme no matter how dark or twisted and the limit to what can be made is limited only by human imagination. That doesn’t mean all Indie games are horror games. But the range of themes available is significantly more diverse than the AAA scene for games.

What does this mean for your young gamers?

Within the gaming industry, Indie games are incredibly diverse. The diversity of genres and topics can create games that range from poorly made first attempts to truly frightening horror games and all the way to amazing successes like Minecraft.

So, what can you do for your young gamers online?

Read the summary.

If your child wants to get an Indie game it will often come from a website that allows developers to post and sell their games. There is a store page on Steam associated with a game that will give you a description of the plot, gameplay, pictures of the game, and reviews from people who have played the game. This will allow you to make an informed decision if this game is right for your child.

The GKIS Connected Family Course

Our family course is designed to bring your family closer and get your kids working with you to stay safe on the internet. Our connected family course is outcome-based and will help you close screen risk gaps and increase family closeness and cooperation.

YouTube

You can often find YouTube creators that have recorded gameplay of popular new Indie games. If your child wants to play the new game their favorite YouTuber is playing, watch one of their videos with them. It’ll show you what kind of game your child is looking at, and you’ll get to hang out with your kid while you do it.

Thanks to CSUCI intern, Jason T. Stewart for researching advances in the video game industry and co-authoring this article.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Works Cited

Coble, V. (2021, September 30). 10 most disturbing psychological horror indie games. CBR. Retrieved November 20, 2021, from https://www.cbr.com/indie-games-disturbing-psychological-horror/.

Curry, D. (2021, November 11). Among us revenue and usage statistics (2021). Business of Apps. Retrieved December 4, 2021, from https://www.businessofapps.com/data/among-us-statistics/.

Curry, D. (2021, November 11). Minecraft revenue and Usage Statistics (2021). Business of Apps. Retrieved December 4, 2021, from https://www.businessofapps.com/data/minecraft-statistics/.

Donnellan, J. (2021, June 8). 50 best indie games of all time. Cultured Vultures. Retrieved November 20, 2021, from https://culturedvultures.com/best-indie-games-all-time/.

G., D. (2021, November 1). 45+ video games industry statistics, facts, and trends for 2021. TechJury. Retrieved December 4, 2021, from https://techjury.net/blog/video-games-industry-statistics/.

Lowry, B. (2017, November 29). This is what sets ‘indie’ and ‘AAA’ video games apart. Windows Central. Retrieved November 20, 2021, from https://www.windowscentral.com/indie-vs-aaa-which-type-game-you.

Mikolić, M. (n.d.). Undertale stats by Playtracker Insight. stats by Playtracker Insight. Retrieved December 4, 2021, from https://playtracker.net/insight/game/1122.

Oddo, M. V. (2021, August 2). What’s an indie game anyway? Collider. Retrieved November 20, 2021, from https://collider.com/what-makes-an-indie-game/.

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Are Video Games Too Real for Children?

Video games have come a long way since Pong was first released in the 1970’s. Advances in gaming technology can enhance the experience for adults, but for children more realistic games are harder to distinguish from reality. At GKIS, our Social Media Readiness Course is designed to prepare your tweens and teens for the unexpected dangers of video games and social media sites. Our course is backed by Dr. Bennett’s years of experience helping tweens and teens who have already suffered digital injury from the unforeseen dangers found online. In this GKIS article we will cover the evolution of graphics and the steps gaming companies take to make games seem more real.

Video games Are Evolving

Video games are based in technology, and since players got their hands on Pong there has been a push to

advance that technology. Originally, video games were played using bulky arcade cabinets. The first home consoles were very restricted by their hardware. Games were flat and involved a character moving around the screen like a piece on a board. This all changed with the introduction of 3D graphics in the early 2000s. For the first time, video games had physical depth and the characters on screen moved more like a real person would.

Video games are striving every year to create a more realistic virtual environment. Games now have wind that moves individual leaves on tree branches, light that dances across the surface of the water, and characters that look real from a distance. Modern video games have advanced technology to foster a sense of extreme realism and maximize immersion. With such engaging digital experiences, it is important that children are provided with boundaries so as to prevent screen-time overload and digital injury. Our Screen Safety Essentials Course grants you access to weekly videos with parenting tips and coaching from Dr. Bennett that will help you pull your child out of their digital world and back into ours.

Motion Capture

It can be difficult to program a character to move in a realistic way. The awkward way early 3D characters moved unfortunately hampered immersion. Recently, the gaming industry began to use motion capture technology to solve this issue. Motion capture is a technique whereby a real human being is recorded in a studio as a program captures their motion and applies it to the game character to make the movement look as real as possible.

In a game called LA Noir, you are a 1940’s detective. One of the major objectives of the game is to interrogate suspects and solve crimes. For authenticity, developers created the characters with real facial expressions. The game used an advanced motion capture system to record the real facial expressions of the voice actors portraying the game characters. Players can tell what a character is feeling or if they’re lying based on facial expressions alone. The game uses very real human empathy and natural social cues as a part of the game, offering deeper immersion and better quality overall.

Real Game with Real Fear

Realistic graphics are fascinating when they’re used to make a character blink and breathe like a real person. Immersion is the goal, especially in horror games. Early horror games were limited in what they could create by the consoles of the time. However, as modern technology has evolved, new possibilities have opened for the horror genre.

Games can include motion-captured characters with realistic looks of fear and pain on their face. Horror games originally wanted to compete with the horror movie industry, but horror games now have the ability to do more than movies ever could.

For example, a game called Dead Space takes the classic zombie movie genre and sets it in a futuristic space station. An alien artifact mutates humans into nearly unkillable monsters. The game makes great use of body horror to drive home the alien nature of these dead humans. Body horror is a type of horror derived from twisting the human body into unnatural shapes creating nightmarish monsters. Our mind still sees that the monster is technically human, but is terrified by how wrong it has become. For example, in Dead Space, the zombie you are tasked to fight is a human with an open chest cavity and arms twisted in unnatural positions with sharpened bone where hands used to be. The key feature is that they still have a human face attached to the monstrous form to remind you that they used to be like you.

Immersion in horror games

The main thing horror games have over movies is the personal nature of the narrative and fear within. A zombie movie may be scary to watch as your favorite character fights for their life. However, an immersive game like Dead Space can make you feel like you’re the one fighting for your life. The immersive narrative attempts to draw you into the character’s shoes and, for the time you play, you can believe that you’re really in danger. The narrative takes on a whole new depth as suddenly you’re the one backed into a corner with only a handful of ammo and your wits.

Another dimension is that a game doesn’t guarantee a happy ending. When you run out of ammo, you know that you’re the one who’s going to die. Often when a gamer talks about an experience with a horror game, they speak in the first person. When I first played Dead Space, I remember the adrenaline rush I got when I had no ammo, because I knew I was going to have to fight my way out with my bare hands. The memory of playing a game differs from a movie because it stores itself as if the player had physically been there.

What does immersion mean for kids?

Realistic video games can be frightening and exciting to play. But at the end of the day, a player can still distinguish the game from reality. The same can’t be said for children exposed to the same things. Children have a harder time separating fantasy from reality.

As video games strive to be as close to reality as possible the task only gets harder. An adult who plays a particularly realistic horror game may have trouble sleeping for a night, but a child will suffer far worse than any adult.

Even outside of horror, we have shooter games that strive for realistic blood and death. Sniper Elite is a game that will follow the bullet fired from a sniper rifle through an enemy to show bones break and organs rupture as the bullet penetrates their body. These advances in immersion are great for taking a player into the world of a game, but only as long as that player has developed enough to pull themselves back out.

What can you do for your young gamer?

ESRB Ratings

Most video games come with an ESRB rating on the box to let players and parents know what type of audience the game is suitable for. If a game is rated for an audience older than your child, the game contains content inappropriate for their age group.

The GKIS Connected Family Course

Our Connected Family Course is designed to help keep your family connected in a world separated by screens. Backed by years of psychological research our course is designed to keep your family connected and working together to prevent digital injury.

Play games with your kids

Make sure the game your child is playing is appropriate and get some fun bonding time in. You can learn what the game your kids are playing is really like by just spending time with them while they play. If a game is inappropriate, it’ll be hard to hide for long.

Thanks to CSUCI intern, Jason T. Stewart for researching advances in the video game industry and co-authoring this article.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Works Cited

Clasen, M. (2015, July 6). How do horror video games work, and why do people play them? Research Digest. Retrieved November 3, 2021, from https://digest.bps.org.uk/2015/07/06/how-do-horror-video-games-work-and-why-do-people-play-them/.

Iowa State University. (2017, January 25). Video game ratings work, if you use them. ScienceDaily. Retrieved October 31, 2021 from www.sciencedaily.com/releases/2017/01/170125145805.htm

Milian, M. (2011, May 17). The ‘amazing’ facial capture technology behind ‘L.A. Noire’. CNN. Retrieved November 3, 2021, from http://www.cnn.com/2011/TECH/gaming.gadgets/05/17/la.noire/index.html.

The Logo Creative. (2021, March 3). The evolution of video game graphics. Medium. Retrieved November 3, 2021, from https://thelogocreative.medium.com/the-evolution-of-video-game-graphics-1263684f0e38.

Walker, C. (2010, December 22). Video games and realism. Wake Forest News. Retrieved November 3, 2021, from https://news.wfu.edu/2010/12/22/video-games-and-realism/.

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