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The GKIS Sensible Parent’s Guide to Fortnite

Fortnite is a video game that has taken the world by storm. It has kids glued to their screens for hours on end and flooded social media sites with videos of kids recreating its dances. In today’s GKIS Sensible Guide, you’ll learn all the things parents need to know to make an informed decision about whether your kids should play this wildly popular video game.

How long has Fortnite been around, and how popular is it?

Fortnite is a video game that was initially released in 2015 by a team led by the American game developer Tim Sweeny. The game has gone through radical changes in its short lifetime. In its first iteration, the game was centered around grouping with other players to take on computer-controlled enemies. While this version of the game received modest success, it wasn’t until the game’s Battle Royale game mode was introduced in 2017 that the game became a worldwide phenomenon.[i]

As of 2020, a staggering 250 million accounts have been created on Fortnite.[ii] In 2018, Fornite generated over 2 billion dollars from in-game purchases called microtransactions. Through these microtransactions, players can exchange real-world currency for an in-game currency called V-Bucks. The V-Bucks can subsequently be used to choose from an array of in-game purchases including dances, emotes, or outfits for their character.

Getting Started on Fortnite

In order to create a free Fortnite account, the user must be at least 13 years of age or have the consent of a parent or guardian. However, this restriction can easily be bypassed by simply lying about your age. Fortnite can be downloaded on all popular gaming platforms.

Before allowing your child to play a new app or game, we recommend you implement our free Connected Family Screen Agreement. The agreement is available for children and teens. Offering digital negotiation tips, it also covers family values and screen smarts. It’s far more than a digital contract. To claim yours today, go to the home page of GetKidsInternetSafe and fill in your name and email address. If the contract is not for you, you can simply unsubscribe.

Features of Fortnite

Save the World

  • The original game mode.
  • Players must collect firearms and resources to fight off waves of monsters.
  • There are different objectives in each mission, but the enemies are always the non-player monsters.

Battle Royale

  • The most popular game mode.
  • Players are dropped from a flying bus onto a large battlefield where they must find firearms and collect resources to fight other players.
  • Up to 100 players can be in the same game.
  • The last player standing earns the victory royale, and thus wins the game.
  • Once you die you must leave and join a different game; you don’t respawn.

Creative Mode

  • Players can build their own world and are free to do almost anything they desire.
  • They have unlimited resources and items.
  • Players can be alone in their world to create without interruptions, or they can invite friends and collaborate on a project.
  • If they desire, they can set rules and make mini-games in their world. This opens almost endless possibilities for custom player-made game modes.

Most of the game modes in Fortnite are optimized for multiplayer gameplay.

The Benefits of Fortnite

Fun

Fortnite is super fun for players. Like most video games, you start with 0 points, so there is only one way to go – UP!

Friendship and Cooperation

Fortnite has various benefits, most notably the cooperation aspect of the game. Players are required to cooperate with their teammates whether it be to create a building or fighting enemy players. It can be a great way to make new friends and spend time with the friends you already have!

Showcase Creativity and Ingenuity

The creative mode of the game also allows children to showcase their creativity and ingenuity with almost endless possible building projects.

Gaming Skills

The fast-paced competitive nature of Fortnite helps build hand-eye coordination, finely tune reaction time, problem solve in a fast-paced situation, and learn to cooperate and compete with others.

Monetization Opportunities

Expert players can be so good at Fortnite, that they build up a character and sell the account to the highest bidder. Players can also make money by becoming an influencer and streaming their play.

E-Sport Opportunities

Kids also pick up tech prowess and may even provide the foundation for an e-sports or a professional gaming career.

The Risks of Fortnite

Distraction and Addiction

Possibly the greatest risk of Fortnite is playing for extended periods of time. This could cut into children’s study time and real-life social interactions. Fortnite employs various brain hooks to keep kids glued to the screen as long as possible. The efficacy of these hooks was proven at the end of Season 10 when the game seemingly “disappeared,” leaving an image of a black hole in its place. This event caused a social media frenzy as players all around the world posted incessantly about it. Then after 48 hours, the game returned and ushered in a new season. The players were overjoyed – a genius move on Fortnite’s part!

Violence

Fortnite is a third-person shooter (TPS) style game. That means your character is visible on your 3D screen during the game. Although Fornite is inherently violent as a shooter game, parents often don’t mind because as the violence is depicted in the game’s seemingly innocuous cartoon art style.

Some of the violent acts can be carried out on Fortnite include:

  • Shooting an enemy player with a firearm, rocket launcher, or harpoon gun.
  • Killing an enemy utilizing a trap with retractable spikes
  • Bludgeoning an enemy to death with a pickaxe, bat, hammer, etc.
  • Lobbing a grenade at an enemy player.
  • Slicing an enemy player with a sword or knife.

Vulgarity

One can communicate with strangers through the in-game voice chat. Fortnite is a game that appeals to players of many ages. Many times small children may be paired up with adults on the same team. This can be alarming as older players frequently use vulgar or inappropriate language.

Cyberbullying

Children may also fall victim to cyberbullying behaviors that individuals employ in order to intimidate competitors. Distracting and stressing out other players, called griefing, is extremely common in the virtual, cut-throat environment of gaming. Because players can be anonymous or known to each other, cyberbullying online is commonplace. It is also common for older players to cyberbully younger players just because they are young. Young players have dubbed squeakers. For further insight on the dangers of multiplayer video games please check out our dedicated GKIS article.

Fortnite falls under the GKIS yellow-light app category. It may not be as violent as many games on the market, but it is violent nonetheless. As with any other video game, it is also important that the game is played in moderation so a child allocates enough time to take care of other responsibilities. It is recommended that parents have a look at the GKIS Cybersecurity and Red Flags Supplement so you are aware of the signs that your child has encountered danger while playing Fortnite. This supplement can be added to our free Connected Family Screen Agreement.

Thanks to CSUCI intern, Jess Sherchan co-authoring this article.  If you’d like to learn how to create an enriching and enticing screen-free home environment (like with Makerspaces), check out our GKIS Connected Family Online Course. With 10 quick steps, you can bring the fun back into family life.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Works Cited

[i] Hyatt, Edward (2019) Who created Fortnite, what is Tim Sweeney’s net worth and how much money does Battle Royale make? https://www.thesun.co.uk/tech/6285387/fortnite-creator-tim-sweeney-founder-net-worth-7-16b/

[ii] Loveridge, Sam (2020) How many people play Fortnite? Is it really as many as people say? https://www.gamesradar.com/how-many-people-play-fortnite/

Photo Credits

Photo by Whelsko on Flickr

Photo by Jess Sherchan

Photo by Whelsko on Flickr

The Dangers of Online Multiplayer Video Games

In my 25 years of psychology practice, I have treated many kids and teens victimized by online predators and cyberbullies. And in many of those cases, there were steps the parents could have made to prevent this type of digital injury. First, parents must block inappropriate games and content using the rating system and parental controls. Second, teach the red flags that kids must look for to spot dangerous inquiries. That’s why I created the Cybersecurity and Red Flags Supplement to add to our free Connected Family Screen Agreement (available on the home page of GetKidsInternetSafe.com). Finally, maintain a close parent-child relationship with ongoing topics for learning (offered in your GKIS weekly articles). To help, parents have to learn what’s out there and accept that kids will make mistakes. Today’s article will discuss the risks in the multiplayer gaming world, expertly written by a young female gamer.

What is a multiplayer game?

Multiplayer games” refers to video games where an individual player can join a team in defeating a computerized enemy or can battle it out against other gamers. To play multiplayer games, Xbox and PlayStation require gamers to purchase memberships.

Battle Royale Style of Gaming

Battle royale is a relatively new genre of multiplayer gaming that can have over 100 people competing on a large map. These games embody a survival element as players are dropped onto a map with little armor or weapons. Players can either battle their way through the game with friends or fight solo. The ultimate goal is to be the last player standing.

Before the likes of Fortnite and PlayerUnknown’s Battlegrounds, battle royale was a concept heavily influenced by the popular movie The Hunger Games. In the early days, the only way to play battle royale was by downloading modifies to a base game. This modification was extremely popular in Minecraft as it added an extra dose of flair and made the game more challenging and intriguing.

Brenden Greene made battle royale mods for the hit games DayZ and Arma III, which quickly became huge sensations. In 2017, he released PlayerUnknown’s Battlegrounds, which paved the way for other games like Fortnite and Apex Legends.[3]

Who plays multiplayer games?

In 2018, 28% of gamers were under 18 years old, 45% of gamers were female, and 55% were male.[5] Although multiplayer games are entertaining and fast-paced, there are dangers young gamers could be exposed to including chatting with random strangers, bullying, and child grooming by sexual predators.

Create a party for you and your friends.

One of the ways kids can gain access to voice chat over the PS4 console is to be invited via “party.” Party directly sets up friend invites using your friends list. People can also request to join a party, but the creator has the option to deny specific player access. On PlayStation, the creator must specify whether the party is private or open to the public. Opening to the public will allow anyone to join the voice chat, meaning child players could be exposed to bad actors.[4]

Xbox one has the same features, except if the person receiving the invite does not accept it within a five-minute window, Xbox Live will cancel the invitation, and the person who sent the request will have to resend it.[5]  Voice chat can be a great way for socially isolated or anxious kids to connect with others. However, there are dangers as well.

Meeting Strangers in the Lobby

A lobby is where players wait to join a team game in multiplayer games. This feature is also known as matchmaking because it randomly assigns players to teams.

While in the lobby, you can communicate with other joining players. In some instances, you can also check out what the other player characters look like and view their cache of weapons. You can also communicate with other players in the lobby if you have the microphone enabled.

When I play multiplayer games, I disable the microphone feature (mainly by not plugging my headset in), unless I am playing with friends because, even as an adult, I don’t feel comfortable chatting with strangers online.

Bullying, Abuse, and Harassment

People can be cruel over voice chat for no reason. Insulting gaming skills or using racial slurs and sexual comments are typical. I’ve been in lobbies where players threaten to find and kill you as a form of intimidation. Younger kids seem to get the brunt of it.

While scouring the Internet for answers as to why kids are harassed on gaming platforms, I came across blogs and forums dedicated to how annoying young children can be online. A majority of these posts were made by people in their late teens or older. One of the biggest complaints is the profanity and racist comments from younger gamers. While many gamers just hit the mute button, some will take it to the extreme and harass the younger kid until they leave.

As a female gamer, I’ve experienced an unbelievable amount of harassment and abuse, ranging from people calling me names to more extreme measures like asking for sexual favors or making inappropriate noises.

Predators

According to ABC News, predators are grooming kids by making friends with them online and then gaining their trust so that they can meet in person. Fox News has also reported that Fortnite has recently become a favorite place to target young kids because of the volume of people who are playing online all at once.

The interactions between the young child and the predators are not always sexual. For instance, Breck Bednar was 14 years old and loved to play video games with a tight-knit group of people. The only person that was unknown to the group was Lewis Daynes, an adult who developed a strong relationship with Bednar over time. This chilling and disturbing “friendship” came to an end when Daynes lured Bednar to his home and killed him.[6]

Parental Features on Gaming Consoles

There are many ways to keep child gamers safe while playing video games and many of these features are available on the gaming console itself.

PlayStation 4 Parental Features[7]

Xbox One Parental Features[8]

  • Restrict access to certain tv shows, movies, games, and apps
  • Web filtering
  • Parents can determine what type of apps can be downloaded

Tips to keep child gamers safe!

  • Use parental features.
  • Pay attention to the rating guide on video games. Avoid mature-rated games for kids and teens.
  • Use anonymous and masculine or gender neutral Gamertags.
  • Inform kids about the importance of not sharing personal information while online.
  • Don’t accept friend requests from strangers.
  • And connect better with your child and set up your home for screen safety using our Screen Safety Essentials Course.

Thank you to CSUCI intern, Kassidy Simpson for providing parents with the information they need to help keep their kids safe on multiplayer games.  If you learned something fun from this article, please “like” our GetKidsInternetSafe Facebook page so other parents can find us!

Want to learn more about the dangers of video games? Check out Sex and Violence in Video Games Change the Brain: What GKIS Parent Need to Know.

Onward to More Awesome Parenting,
Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty

Works Cited

[1] PlayStation®Plus 12-Month Membership. (n.d.). Retrieved March 8, 2019, from https://store.playstation.com/en-us/product/IP9101-NPIA90005_01-1YEARPACKAGE0000

[3] Hornshaw, P., & Hornshaw, P. (2019, February 28). From PUBG to Apex Legends, this is how battle royale happened. Retrieved from https://www.digitaltrends.com/gaming/history-of-battle-royale-games/

[4] Joining a party. (n.d.). Retrieved March 8, 2019, from https://manuals.playstation.net/document/en/ps4/party/join.html

Katersky, A. (2012, April 5). Online Gaming Is Becoming Predator’s Playground. Retrieved February 12, 2019, fromhttps://abcnews.go.com/US/online-gaming-predators-playground/story?id=16081873

Nath, D. (September 17). Fox on Tech: Predators using online games, FBI warns. Retrieved February 12, 2019, fromhttps://www.foxnews.com/tech/fox-on-tech-predators-using-online-games-fbi-warns

[5] U.S. average age of video gamers 2018 | Statistic. (29018, May). Retrieved February 12, 2019, from https://www.statista.com/statistics/189582/age-of-us-video-game-players-since-2010

[6] Moore, A. (2016, January 23). I couldn’t save my child from being killed by an online predator. Retrieved from https://www.theguardian.com/lifeandstyle/2016/jan/23/breck-bednar-murder-online-grooming-gaming-lorin-lafave

[7] PS4: Family Management and Parental Controls. (n.d.). Retrieved March 14, 2019, fromhttps://support.playstation.com/s/article/PS4-Parental-Controls?language=en_US

[5] Xbox Live chat on the Xbox 360 console. (n.d.). Retrieved March 8, 2019, from https://support.xbox.com/en-US/xbox-360/xbox-live/chat

[2]  Buy Xbox Live Gold. (n.d.). Retrieved March 8, 2019, from https://www.microsoft.com/en-us/p/xbox-live-gold/CFQ7TTC0K5DJ/000G?rtc=1&activetab=pivot:overviewtab

[7] How to manage play time controls. (n.d.). Retrieved March 14, 2019, from https://www.playstation.com/en-gb/get-help/help-library/my-account/parental-controls/play-time-settings/

[8] About the core family safety features of Xbox One. (n.d.). Retrieved March 14, 2019, from https://support.xbox.com/en-US/xbox-one/security/core-family-safety-features#e1f06038f2184dac80b0167174e26e4e

Photo Credit

Photo by Alexander Andrews on Unsplash

Photo by Fabian Alberton Unsplash

Photo by Alex Haneyon Unsplash

Is Your Child Screen Addicted? How to Avoid Screen Rehab

Screen addiction is officially a thing. As a mom and clinical psychologist for over 25 years, I recognized and identified it in 2014 when I founded GetKidsInternetSafe from treating hundreds of families in my private practice. Teaching addiction studies at CSUCI also highlighted the similarities between drugs and screen behaviors for me. Like everybody else, I too was having a hard time chasing my kids off our screens. Honestly, even I was getting lost in my research and on Facebook, losing the ability to chill and read a novel. I started to worry about my family. From there, I wrote my book Screen Time in the Mean Time, offered keynotes and presentations, consulted with tech companies, coached families, built and tested my online courses, and created a weekly blog. And, after all that, the World Health Organization finally confirmed what I’ve been screaming from the rooftops. Big tech creates screen products that are manipulatively designed to trigger the pleasure centers of our brains, and we are, in fact, clinically addicted.

Gaming Addiction

Nearly 60% of parents think their teens are addicted to their mobile devices. In 2018, the World Health Organization (WHO) classified gaming addiction (IGD) as a mental health disorder. In the last twenty years, the tech revolution has affected every aspect of our lives. Studies have shown that, for some subjects, compulsive screen use impacts the reward and pleasure areas of the brain in the same ways that alcohol, drugs, and other behavioral addictions do. Screen addiction treatment centers have been popping up in Asia for the last decade and are starting to be in the United States as well. Do you worry your child may be showing signs of screen addiction?

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“Remember, when Betty Ford first admitted she was an alcoholic, we didn’t have people believing it was actually a problem until she came around and talked about her own problems with it. This is a place for people to go for help, and that we hope will help everyone around them stop taking Internet addiction so lightly.”

Kimberly Young (founder of The Center for Internet Addiction in 1995)

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Who is to blame?

Parents

Of course, we have some accountability for what happens under our roofs. Pester power breaks us down, and we allow too much screen use even though we know better. We need a break in our overtasked, screen-saturated lives. We can’t entertain our rug rats 24-7.

Kids

They are so persistent! They CRAVE screen use and are master manipulators. Children are vulnerable to screen addiction because their brains are not fully developed, particularly in the prefrontal cortex, which is responsible for impulse control and decision-making. Children who suffer from trauma like bullying, divorce, and abuse, as well as from psychological vulnerabilities like ADHD, anxiety and mood disorders, and autism are particularly vulnerable.

Schools

Schools are increasingly adopting curriculums that require screen use and Internet access during classroom and homework time. Without digital literacy, our kids academically falter. If you are reading this as part of your Social Media Readiness Course, then either your parents or your school are doing an awesome job prepping you to avoid addiction issues down the line.

Big Tech

Screens are programmed to addict us. Big tech, like Google, Amazon, and Facebook, are experts in how to keep us coming back for more. Using secret computer algorithms, our online behavior is studied, collected, and aggregated. This data is used to create and deliver content in the ways our brains will effortlessly absorb it. That translates to targeted ads for clicks and money leaving our bank accounts. Big profit indeed.

The Gaming Industry

The gaming industry made 183 billion dollars last year. Multi-level, high-sensory games, like Fortnite, are intentionally programmed for addictive use. Players are rewarded for staying on and punished for getting off. This keeps kids on-screen, vulnerable to hours of autonomic overarousal. That means they burn too much brain fuel and are left fatigued and in mental brown-out.

The Government

Where is the regulation to protect kids? Are civil liberties really that strong that legislators can’t step in to help parents protect their kids against known harm like online pornography? Or is it that research and treatment organizations can’t compete with rich lobbyists who get direct access to our legislators?  Did you know that the advertising budget for Budweiser alone exceeds the entire budget for research on alcoholism and all drugs of addiction?

How common is Internet Gaming Addiction?

Recent studies claim that around 1 – 5% of the US population could be classified as Internet game addicts. It is most common among single young males. Male Internet addiction most typically involves video gaming, cyber-pornography, and online gambling. Women are more likely to show addictive use patterns with social media, texting, and online shopping. IGD commonly cooccurs with depression, anxiety, AD/HD, self-harm, obsessive-compulsive disorder, oppositionality, suicidality, and personality disorders.

Other risk factors include living in the city, not living with a biological parent, low parent involvement, parent unemployment, and not having a reliable friend.

Consequences of IGD include skipping school, lower grades, family conflicts, lack of offline sociality, sleep problems, and unresolved developmental problems. These factors, along with emotional problems, often result in the addict lacking the very resources necessary to break out of the addictive cycle.

What do brain studies say?

Brain imaging studies have found brain changes like those seen in subjects with drug addictions. In other words, the more we play video games, the more our brains change and adapt.

Activation pattern changes that result in brain tissue changes are called adaptive neuroplasticity.

More specifically, subjects with video game addiction show a reduction in gray and white brain matter and reduced cortical thickness in various areas of the brain. The more the gamer plays, the more brain changes. Studies have also found evidence of dopamine release and higher activity in the brain’s pleasure center when playing video games. Heavy gamers have significantly more difficulty calming their emotions and making sound decisions than nongamers.

Thank you to CSUCI Intern, Katherine Bryan for contributing to this article. Screen addiction is real and now universally recognized. If you worry you are seeing red flags in your home, remember that screen addiction is preventable!

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

Photo Credits

Everyone is really looking for the Z-generation’s grace Digital HungaryCC 2.o

It’s been such a long day Pat Charles CC 2.0

Gaming in the dark Jochem HerremansCC 2.0

Xbox ChapendraCC 2.0