I wrote this article for my awesome GKIS Social Media Readiness Course for tweens and teens. I have to admit, I have never worked so hard on an article. Explaining complex psychological principles that big tech bakes into video games in easy-to-understand language for teens is difficult. But this information needs to be understood by everyone who uses screen technology – like a how-to manual.
Why This is Important
Too many of us are addicted to our screens, and it’s not an accident. Programmers intentionally bake hidden brain traps into our devices and onscreen activities to capture our attention. Technology has moved us into a new wildly profitable market where our attention is the commodity. The more attention they can get us to surrender, away from healthy offscreen activities like hanging out in real life, sleeping, being in nature, and anything else that offers us three-dimensional brain enrichment, the more money they make.
Big tech has cracked the code on brain reward. With psychology research and protective laws lagging behind rapidly developing technology, it’s up to us to understand what we’re up against. Learning how to recognize manipulatively designed brain traps can break the spell, interrupting our screen dependence and our spending.
I’ve tested it on gamers in my practice. By teaching them how special features trigger our feel-good chemical (dopamine) in the pleasure center of the brain, gamers can be taught to recognize it as it’s happening. With this new awareness, many of them popped out of autopilot responses and found the games less enticing.
How To Teach Your Kids
If you teach your kids about the hidden brain traps of video games, maybe they too will change their addictive online habits! For younger kids, just cover a few items at a time. Older players may be willing to cover all of these hacks at once. Make the discussion interesting and fun. If your child is getting bored with these fun facts, take a break and return to the discussion later.
Don’t forget to ask them what they think along the way and be willing to listen and learn as well as teach. You’ll find that these ideas pop up again over and over if you keep the cooperative dialogue going.
The application of this learning has endless benefits. Get familiar with the ideas on your own first, then teach these concepts along with your free GKIS Connected Family Agreement. Congrats on being the parent who goes the extra mile for the health and happiness of your family.
What We’re Up Against
There are lots of screen activities that can addict users, but video games are among the strongest. They’re so fun and compelling that some gamers lose control and can’t pull away. Gambling and gaming are the only addictive behaviors officially recognized by the World Health Organization and the mental health community.
Behind gaming is a huge profit. In 2019, 2.5 billion gamers contributed to a gaming market that made 152 billion dollars![1] The most successful game in video game history is Fortnite. First released in July 2017, gamers can download it for free on nearly every gaming platform. In just two months of being on the market, Fortnite was played 2.7 billion hours, the equivalent of 300,000 years.[2] Currently, it boasts 78.3 million players a month.[3]
Under Fortnight’s spell of perfectly programmed brain traps, I’ve had clients drop out of school and isolate themselves from friends and family to play 12+ hours a day. The most addicted can barely sleep, fail school, and become socially isolated and burned out. Some are admitted to pricey screen addiction rehab programs that are often outside of their home states and away from their families!
What makes video games like Fortnite so addictive?
Each brain is unique with over 100 trillion synapses(the spaces between our brain cells where cell communication takes place). Not only does our DNA impact our brain wiring, but so does experience. That makes learning a nature-via-nurture phenomenon. In other words, we seek out certain experiences because of our brain wiring, and our brain wiring changes in response to our experiences.
No two people experience video games alike. Some people may be barely amused by the most addictive video game on the market, while others will forgo eating and sleeping to rack up points.
On the other hand, we are all human. We come from a common ancestry that developed with similar evolutionary triggers in play. As a species, we’ve been hunting and gathering for 200,000 years; that’s 90% of human existence.[4] Atari first introduced Pong in 1971. That means video games have only weighed in for the last .024% of our evolution. Find the triggers that captured the attention of our Neanderthal ancestors, and you’ll find triggers that capture us today. Technology has evolved much faster than our human brains. We simply can’t keep up.
Rewards and Punishments Are Folded into Gameplay
One of the first things college professors teach is the processes behind how we learn. Operant conditioning is a psychological learning method that involves rewards (pleasant) and aversives (unpleasant).
When a behavior increases, it has been reinforced. When a behavior decreases, it has been punished. Programmers use reinforcers and punishers to manipulate player behavior.
Rewards
The most obvious reinforcers in video games include points, prizes, and social likes that are delivered with attaboys in the form of yummy sights and sounds. Cool graphics, pleasing colors, attractive shapes, and amazing sounds stimulate the pleasure centers of our brains. When I asked my son what sounds he finds most appealing, he said the “kill” sounds are particularly attractive in Fortnite, especially the higher-pitched headshot sound and the sound of ammo reloading. My army of client gamers enthusiastically agreed.
Punishments
If we are doing badly in a game, it makes us anxious. Not only are we disappointing ourselves, but others may see we are failing too. Of course, game creators don’t let us feel crappy for long. They offer up relief from that unpleasant stress at mixed intervals (just like slot machines do), and we get double hooked!
Brilliant game builders exploit all four of the operant conditioning boxes on the blue image. Game features that interact with our primitive brains are so sophisticated and so well executed that we don’t even know it’s happening to us.
Remember nature via nurture? Our brain wiring sets us to seek gaming rewards and gaming rewards change our brains. Psychology research has demonstrated that addictive gameplay specifically permanently changes our brain’s interpretation of rewards and losses.[5] The addict’s rewired pleasure center makes recovery very challenging.
Learn these game traps that hack our pleasure centers, and you may be better equipped to make choices about gameplay instead of blindly getting tricked into them.
Expert Video Game Traps Designed to Snare Your Attention & Emotions
Finding Your Tribe & Being a Leader
One of the cornerstones of our survival as humans is our ability to form tribes and have babies. Through attachment and cooperative communication, humans dominate over other Earthly species.
Gaming programmers know what makes us tick. They build games by testing them on themselves and millions of teen players they pay to play for study. By isolating and testing addictive game features, programmers combine the motherload of behavioral reinforcers.
Social feedback is one of those ultimate rewards. The likes and verbal and written comments from other players are like crack cocaine to the human brain. This is why the most popular games allow you to make new friends and invite others. The more influence we have, the more social capital we’ve earned.
Social capital, the good feelings we collect from our interactions with friends, is particularly valuable to teens. It’s during this phase of development that one prepares to leave their family and hone in on attracting your tribe. By finding friends, testing skills, and “versing” each other, kids thrive on the team aspects of play.
But what if you are too shy to fail in front of your friends? No worries, the gaming engineers thought of that too. They allow you to start by playing anonymously or playing against yourself or strangers. That way you slowly gain confidence until you’re ready to show off your new skills with your team.
The emotional stimulation of wins and losses with your friends is extraordinarily captivating. As a young player told me, “Dying sucks and the team gets mad at you because they die too. If your friends are beating you, it makes you mad. So, you work to get more dubs (w for wins) to get bragging rights.”
Standing Out in the Crowd
But what if you become like everybody else in the game? You won’t stand out at all. That’s not fun.
Voila! Game makers thought of that too. They help you stand out with badges, points, and skins that discriminate who’s a newbie and who’s a pro. Sexy curves and muscled skins are valuable game commodities. By crafting the perfect look, players can attract other teammates. How you look, the levels you’ve achieved, and your arsenal of skills and weapons offer the optimal distinctiveness you need to stand out in a crowd. In Fortnite, you can even earn the opportunity to be paired with other high-ranking and even celebrity players.
Brain Candy Learning & Expert Mentorship
Humans love to set, pursue, and reach goals. Learning through trial and error and tracking progress is deeply satisfying to our most primitive selves. We especially love to learn from people we look up to and want to be someday, like celebrities and influencers. Celebrity endorsement as a branding (selling) strategy is illustrated by the popularity of Let’s Play videos (videos of other gamers playing and commenting on gameplay) on streaming sites like Youtube, Twitch, and Mixer.
You don’t want to put in the hours it takes to learn everything? No worries, game creators will let you pay your way to the top by buying up for levels. Even players who haven’t reached celebrity status can make money from expert play. I’ve had clients play an account until they’ve leveled up, then sell these accounts for thousands of dollars to buyers who want expert-level access to features without having to put in the time commitment.
Backchannel deals can also lead to big-earning e-sport tournament play. Some players even win college scholarships in tournaments that boast prize pools as big as 34 million dollars![6]
Hunting & Gathering > Building & Defending Community
Just as our ancestors did, our brains delight in building and defending the community. Being a good seeker, builder, and warrior gave us an evolutionary advantage.
Fortnite taps into these traits by having players forage for and gather useful, rare, and collectible items randomly placed around the map. Excited anticipation paired with finding items triggers our hunting and gathering instincts.
Fortnite also offers community competition and violence to scratch that primitive itch. Although parents are pleased there aren’t blood spatter and guts in Fortnite, developers know that tapping into our human need to protect and survive through violent in-group, out-group protectionism is a sure win.
How They Make Losing Fun
Getting a victory royale in Fortnite is difficult. Players must have the skill and luck to defeat other competitors in battle. Most gamers play multiple, consecutive rounds without getting a victory royale because, in their minds, they are not failing, they are “almost succeeding.”
In psychology, this is known as the near-miss effect. A gambler experiences a near-miss when almost winning a hand in poker. They take it as a sign to continue playing. During a near-miss, the brain’s reward system activates the same way it would during a win.[7] Earlier generation Candy Crush game developers learned that the near-miss effect kept players hooked for hours and willing to spend, and Fortnite adopted this strategy.
Attracting New Players & Keeping Old Players Playing
To stay successful, games need to bring in new players while keeping the attention of seasoned players (must cater to different player populations). Building anticipation for something new and exciting with a free gift is a sure way to hook and keep customers.
Upon signing up for Fortnite (which is free and convenient), players are offered a starter bundle. Once you get tired of that, more anticipation is generated with the promise of another free gift with repeated seasonal battle passes which contain prizes like free skins, a pickaxe, a glider, a rare item, and some XP multiplier to level up in the game. Each season offers a new map and fresh features to avoid burnout.
To reinforce habit and daily use, Fortnite even offers a fee asking for unlocking a majority of weekly challenges (55 of the 70) and cash if you log in on consecutive days! With immediate and long-term rewards, the game traps the immediate-reward players and the work-for-it-reward players.
Making Money From the Game & Within the Game
In 2018, Fortnite made 2.4 billion dollars in revenue.[8] Most of this revenue came from players purchasing skins and emotes. As of January 2020, Fortnite was in its first season of Chapter 2. Chapter 1 had ten seasons.
With each season comes the release of new skins and emotes, as well as the removal of ones from past seasons. Removing products from the marketing creates an impression of scarcity – meaning if you don’t buy now you’ll lose out. This makes collecting and purchasing skins and emotes a high priority to players, as it signifies status within the gaming community. The more fancy tools we collect in our cave, the more leadership we build within our community.
Triggering a sense of urgency in players is highly motivating, anxiety-producing, and builds intensity. Finding that sweet spot of flow between boredom and anxiety is the quest of every gamer. Once again, Fortnite doesn’t disappoint. The sense of urgency while searching and release upon finding creates a feedback loop of needing more, more, more! Being online puts us in a perpetual state of want.
Anxiety When We Leave the Game and Intense Craving to Get Back to Playing
Intensely craving game rewards feels pretty exciting in the short term, but in the long term, it can be stressful and take a toll on our mental health. That is why so many young gamers throw tantrums when they have to get off the game and older gamers feel irritated, frustrated, and depressed. Needing more skills to keep earning points builds what we call tolerance in addiction medicine, and the terrible feeling when we get off is called withdrawal. Just like drugs of addiction, tolerance keeps us using more and more and withdrawal makes us crave more gaming.
It’s Contagious!
Speaking of craving and withdrawal, Fortnite knows that watching friends have fun triggers FOMO (fear of missing out). By jacking up player anticipation with live online events, Fortnite gets players advertising to their friends for free.
To attract big numbers, Fortnite offers exclusive information and items. In other words, gamers must attend to get a chance to see what’s coming and get access to cool stuff. Players prioritize these events to get a leg up on team members.
Earning Your Trust & Upping the Ante
Since we covered the standards in marketing in business like scarcity and urgency, you might as well learn about the upsell. Marketers know that we buy out of habit. If they can get us to use our credit card once, we will be far more willing to use it a second and third time.
To get us into this buying habit, games offer an in-game purchase for cheap. Once we buy that, they then approach us with the pricier items. Since we trust them after liking the first item, we are more likely to purchase from them again.
An example of an upsell in Fortnite is the offer for a common emote or skin costs only $8. Once you buy that, Fortnite entices you with a more expensive and rare emote or skin for a higher $20 price. Fortnite in-game purchases can be very expensive. A father from England found out when his son spent $918 on the game in three days![9] Fortnite is a virtual marketplace that is very enticing to immature brains.
If You Like Them, You’ll Also Like Us!
Fun products that tie into popular brands, like The Avengers, are often integrated with video games. This is called affiliative marketing (meaning if you affiliate with or like another brand, they can entice that brand’s users over to them). By paying an already-popular brand to partner, both brands benefit by sharing each other’s user base. Celebrity skins, affiliation, and team competitions sweeten the offer even more.
Issues Specific to Neurodivergent Players
Neurodivergence simply means players who think differently than the average player. Most commonly, it refers to people who have traits of autistic spectrum disorder (ASD) or attention-deficit hyperactivity disorder (AD/HD). All players have gameplay strengths and weaknesses. But for neurodivergent players, these strengths and weaknesses can be more extreme.
For instance, many neurodivergent players have a tough time making and keeping friends in real life. For them, the opportunity for online mastery and social capital is particularly valuable. And the cool thing is, some strengths typical of neurodivergent players, like pattern recognition, make them awesome gamers. One of my ASD clients describes loving the problem-solving elements of gaming and the thrill of earning accolades from her teammates for her exceptional Jedi skills.
Should we just forbid video games?
Going screen-free is not an option for most because of the extraordinary learning, communication, and socialization benefits that screens bring. Also, the genie is out of the bottle already. If everybody else is doing it, it may be a real loss to your child to not have access to their friends.
Fortnite, which some say is on its way out, is not the only culprit. As long as the video game market continues to pull in a huge profit, developers will continue to build games with increasingly sophisticated brain traps.
By reviewing this article with your gamer tonight, covering the points where you agree or disagree, and asking them for their thoughts and observations, you will empower your child through the parent-child connection. Protecting your kids is less about depriving them of screen time, and more about giving them the tools they need to have informed agency. By equipping our children to be smart problem solvers on- and offline with loving support, we open the bridge to really connect as a family. It’s the connection that our children are looking for, and we are a part of that.
The Next Step
Although this article offers a ton of free information, there’s so much more to learn for long-term mental health and brain enrichment. Also, you want your kids to become increasingly more independent and start to solve problems on their own when you aren’t there for help. For even better coping and psychological resilience, you don’t want to miss our GKIS Social Media Readiness Course. Complete with lessons about digital injury risks and psychological wellness tools and individual lesson mastery quizzes, it’s the perfect prep!
I’m the mom psychologist who will help you GetKidsInternetSafe.
[5] Dong, G. Hu, Y., & Lin, X. (2013). Reward/punishment sensitivities among internet addicts: Implications for their addictive behaviors. Progress in Neuro-Psychopharmacology & Biological Psychiatry, 46, 139–145.
Fortnite is a video game that has taken the world by storm. It has kids glued to their screens for hours on end and flooded social media sites with videos of kids recreating its dances. In today’s GKIS Sensible Guide, you’ll learn all the things parents need to know to make an informed decision about whether your kids should play this wildly popular video game.
How long has Fortnite been around, and how popular is it?
Fortnite is a video game that was initially released in 2015 by a team led by the American game developer Tim Sweeny. The game has gone through radical changes in its short lifetime. In its first iteration, the game was centered around grouping with other players to take on computer-controlled enemies. While this version of the game received modest success, it wasn’t until the game’s Battle Royale game mode was introduced in 2017 that the game became a worldwide phenomenon.[i]
As of 2020, a staggering 250 million accounts have been created on Fortnite.[ii] In 2018, Fornite generated over 2 billion dollars from in-game purchases called microtransactions. Through these microtransactions, players can exchange real-world currency for an in-game currency called V-Bucks. The V-Bucks can subsequently be used to choose from an array of in-game purchases including dances, emotes, or outfits for their character.
Getting Started on Fortnite
In order to create a free Fortnite account, the user must be at least 13 years of age or have the consent of a parent or guardian. However, this restriction can easily be bypassed by simply lying about your age. Fortnite can be downloaded on all popular gaming platforms.
Before allowing your child to play a new app or game, we recommend you implement our free Connected Family Screen Agreement. The agreement is available for children and teens. Offering digital negotiation tips, it also covers family values and screen smarts. It’s far more than a digital contract. To claim yours today, go to the home page of GetKidsInternetSafe and fill in your name and email address. If the contract is not for you, you can simply unsubscribe.
Features of Fortnite
Save the World
The original game mode.
Players must collect firearms and resources to fight off waves of monsters.
There are different objectives in each mission, but the enemies are always the non-player monsters.
Battle Royale
The most popular game mode.
Players are dropped from a flying bus onto a large battlefield where they must find firearms and collect resources to fight other players.
Up to 100 players can be in the same game.
The last player standing earns the victory royale, and thus wins the game.
Once you die you must leave and join a different game; you don’t respawn.
Creative Mode
Players can build their own world and are free to do almost anything they desire.
They have unlimited resources and items.
Players can be alone in their world to create without interruptions, or they can invite friends and collaborate on a project.
If they desire, they can set rules and make mini-games in their world. This opens almost endless possibilities for custom player-made game modes.
Most of the game modes in Fortnite are optimized for multiplayer gameplay.
The Benefits of Fortnite
Fun
Fortnite is super fun for players. Like most video games, you start with 0 points, so there is only one way to go – UP!
Friendship and Cooperation
Fortnite has various benefits, most notably the cooperation aspect of the game. Players are required to cooperate with their teammates whether it be to create a building or fighting enemy players. It can be a great way to make new friends and spend time with the friends you already have!
Showcase Creativity and Ingenuity
The creative mode of the game also allows children to showcase their creativity and ingenuity with almost endless possible building projects.
Gaming Skills
The fast-paced competitive nature of Fortnite helps build hand-eye coordination, finely tune reaction time, problem solve in a fast-paced situation, and learn to cooperate and compete with others.
Monetization Opportunities
Expert players can be so good at Fortnite, that they build up a character and sell the account to the highest bidder. Players can also make money by becoming an influencer and streaming their play.
E-Sport Opportunities
Kids also pick up tech prowess and may even provide the foundation for an e-sports or a professional gaming career.
The Risks of Fortnite
Distraction and Addiction
Possibly the greatest risk of Fortnite is playing for extended periods of time. This could cut into children’s study time and real-life social interactions. Fortnite employs various brain hooks to keep kids glued to the screen as long as possible. The efficacy of these hooks was proven at the end of Season 10 when the game seemingly “disappeared,” leaving an image of a black hole in its place. This event caused a social media frenzy as players all around the world posted incessantly about it. Then after 48 hours, the game returned and ushered in a new season. The players were overjoyed – a genius move on Fortnite’s part!
Violence
Fortnite is a third-person shooter (TPS) style game. That means your character is visible on your 3D screen during the game. Although Fornite is inherently violent as a shooter game, parents often don’t mind because as the violence is depicted in the game’s seemingly innocuous cartoon art style.
Some of the violent acts can be carried out on Fortnite include:
Shooting an enemy player with a firearm, rocket launcher, or harpoon gun.
Killing an enemy utilizing a trap with retractable spikes
Bludgeoning an enemy to death with a pickaxe, bat, hammer, etc.
Lobbing a grenade at an enemy player.
Slicing an enemy player with a sword or knife.
Vulgarity
One can communicate with strangers through the in-game voice chat. Fortnite is a game that appeals to players of many ages. Many times small children may be paired up with adults on the same team. This can be alarming as older players frequently use vulgar or inappropriate language.
Cyberbullying
Children may also fall victim to cyberbullying behaviors that individuals employ in order to intimidate competitors. Distracting and stressing out other players, called griefing, is extremely common in the virtual, cut-throat environment of gaming. Because players can be anonymous or known to each other, cyberbullying online is commonplace. It is also common for older players to cyberbully younger players just because they are young. Young players have dubbed squeakers. For further insight on the dangers of multiplayer video games please check out our dedicated GKIS article.
Fortnite falls under the GKIS yellow-light app category. It may not be as violent as many games on the market, but it is violent nonetheless. As with any other video game, it is also important that the game is played in moderation so a child allocates enough time to take care of other responsibilities. It is recommended that parents have a look at the GKIS Cybersecurity and Red Flags Supplement so you are aware of the signs that your child has encountered danger while playing Fortnite. This supplement can be added to our free Connected Family Screen Agreement.
Thanks to CSUCI intern, Jess Sherchan co-authoring this article. If you’d like to learn how to create an enriching and enticing screen-free home environment (like with Makerspaces), check out our GKIS Connected Family Online Course. With 10 quick steps, you can bring the fun back into family life.
I’m the mom psychologist who will help you GetKidsInternetSafe.
[i] Hyatt, Edward (2019) Who created Fortnite, what is Tim Sweeney’s net worth and how much money does Battle Royale make? https://www.thesun.co.uk/tech/6285387/fortnite-creator-tim-sweeney-founder-net-worth-7-16b/
[ii] Loveridge, Sam (2020) How many people play Fortnite? Is it really as many as people say? https://www.gamesradar.com/how-many-people-play-fortnite/
In my 25 years of psychology practice, I have treated many kids and teens victimized by online predators and cyberbullies. And in many of those cases, there were steps the parents could have made to prevent this type of digital injury. First, parents must block inappropriate games and content using the rating system and parental controls. Second, teach the red flags that kids must look for to spot dangerous inquiries. That’s why I created the Cybersecurity and Red Flags Supplement to add to our free Connected Family Screen Agreement (available on the home page of GetKidsInternetSafe.com). Finally, maintain a close parent-child relationship with ongoing topics for learning (offered in your GKIS weekly articles). To help, parents have to learn what’s out there and accept that kids will make mistakes. Today’s article will discuss the risks in the multiplayer gaming world, expertly written by a young female gamer.
What is a multiplayer game?
“Multiplayer games” refers to video games where an individual player can join a team in defeating a computerized enemy or can battle it out against other gamers. To play multiplayer games, Xbox and PlayStation require gamers to purchase memberships.
Battle Royale Style of Gaming
Battle royale is a relatively new genre of multiplayer gaming that can have over 100 people competing on a large map. These games embody a survival element as players are dropped onto a map with little armor or weapons. Players can either battle their way through the game with friends or fight solo. The ultimate goal is to be the last player standing.
Before the likes of Fortnite and PlayerUnknown’s Battlegrounds, battle royale was a concept heavily influenced by the popular movie The Hunger Games. In the early days, the only way to play battle royale was by downloading modifies to a base game. This modification was extremely popular in Minecraft as it added an extra dose of flair and made the game more challenging and intriguing.
Brenden Greene made battle royale mods for the hit games DayZ and Arma III, which quickly became huge sensations. In 2017, he released PlayerUnknown’s Battlegrounds, which paved the way for other games like Fortnite and Apex Legends.[3]
Who plays multiplayer games?
In 2018, 28% of gamers were under 18 years old, 45% of gamers were female, and 55% were male.[5] Although multiplayer games are entertaining and fast-paced, there are dangers young gamers could be exposed to including chatting with random strangers, bullying, and child grooming by sexual predators.
Create a party for you and your friends.
One of the ways kids can gain access to voice chat over the PS4 console is to be invited via “party.” Partydirectly sets up friend invites using your friends list. People can also request to join a party, but the creator has the option to deny specific player access. On PlayStation, the creator must specify whether the party is private or open to the public. Opening to the public will allow anyone to join the voice chat, meaning child players could be exposed to bad actors.[4]
Xbox one has the same features, except if the person receiving the invite does not accept it within a five-minute window, Xbox Live will cancel the invitation, and the person who sent the request will have to resend it.[5] Voice chat can be a great way for socially isolated or anxious kids to connect with others. However, there are dangers as well.
Meeting Strangers in the Lobby
A lobby is where players wait to join a team game in multiplayer games. This feature is also known as matchmaking because it randomly assigns players to teams.
While in the lobby, you can communicate with other joining players. In some instances, you can also check out what the other player characters look like and view their cache of weapons. You can also communicate with other players in the lobby if you have the microphone enabled.
When I play multiplayer games, I disable the microphone feature (mainly by not plugging my headset in), unless I am playing with friends because, even as an adult, I don’t feel comfortable chatting with strangers online.
Bullying, Abuse, and Harassment
People can be cruel over voice chat for no reason. Insulting gaming skills or using racial slurs and sexual comments are typical. I’ve been in lobbies where players threaten to find and kill you as a form of intimidation. Younger kids seem to get the brunt of it.
While scouring the Internet for answers as to why kids are harassed on gaming platforms, I came across blogs and forums dedicated to how annoying young children can be online. A majority of these posts were made by people in their late teens or older. One of the biggest complaints is the profanity and racist comments from younger gamers. While many gamers just hit the mute button, some will take it to the extreme and harass the younger kid until they leave.
As a female gamer, I’ve experienced an unbelievable amount of harassment and abuse, ranging from people calling me names to more extreme measures like asking for sexual favors or making inappropriate noises.
Predators
According to ABC News, predators are grooming kids by making friends with them online and then gaining their trust so that they can meet in person. Fox News has also reported that Fortnite has recently become a favorite place to target young kids because of the volume of people who are playing online all at once.
The interactions between the young child and the predators are not always sexual. For instance, Breck Bednar was 14 years old and loved to play video games with a tight-knit group of people. The only person that was unknown to the group was Lewis Daynes, an adult who developed a strong relationship with Bednar over time. This chilling and disturbing “friendship” came to an end when Daynes lured Bednar to his home and killed him.[6]
Parental Features on Gaming Consoles
There are many ways to keep child gamers safe while playing video games and many of these features are available on the gaming console itself.
Thank you to CSUCI intern, Kassidy Simpson for providing parents with the information they need to help keep their kids safe on multiplayer games. If you learned something fun from this article, please “like” our GetKidsInternetSafe Facebook page so other parents can find us!
Screen addiction is officially a thing. As a mom and clinical psychologist for over 25 years, I recognized and identified it in 2014 when I founded GetKidsInternetSafe from treating hundreds of families in my private practice. Teaching addiction studies at CSUCI also highlighted the similarities between drugs and screen behaviors for me. Like everybody else, I too was having a hard time chasing my kids off our screens. Honestly, even I was getting lost in my research and on Facebook, losing the ability to chill and read a novel. I started to worry about my family. From there, I wrote my book Screen Time in the Mean Time, offered keynotes and presentations, consulted with tech companies, coached families, built and tested my online courses, and created a weekly blog. And, after all that, the World Health Organization finally confirmed what I’ve been screaming from the rooftops. Big tech creates screen products that are manipulatively designed to trigger the pleasure centers of our brains, and we are, in fact, clinically addicted.
Gaming Addiction
Nearly 60% of parents think their teens are addicted to their mobile devices. In 2018, the World Health Organization (WHO) classified gaming addiction (IGD)as a mental health disorder. In the last twenty years, the tech revolution has affected every aspect of our lives. Studies have shown that, for some subjects, compulsive screen use impacts the reward and pleasure areas of the brain in the same ways that alcohol, drugs, and other behavioral addictions do. Screen addiction treatment centers have been popping up in Asia for the last decade and are starting to be in the United States as well. Do you worry your child may be showing signs of screen addiction?
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“Remember, when Betty Ford first admitted she was an alcoholic, we didn’t have people believing it was actually a problem until she came around and talked about her own problems with it. This is a place for people to go for help, and that we hope will help everyone around them stop taking Internet addiction so lightly.”
Kimberly Young (founder of The Center for Internet Addiction in 1995)
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Who is to blame?
Parents
Of course, we have some accountability for what happens under our roofs. Pester power breaks us down, and we allow too much screen use even though we know better. We need a break in our overtasked, screen-saturated lives. We can’t entertain our rug rats 24-7.
Kids
They are so persistent! They CRAVE screen use and are master manipulators. Children are vulnerable to screen addiction because their brains are not fully developed, particularly in the prefrontal cortex, which is responsible for impulse control and decision-making. Children who suffer from trauma like bullying, divorce, and abuse, as well as from psychological vulnerabilities like ADHD, anxiety and mood disorders, and autism are particularly vulnerable.
Schools
Schools are increasingly adopting curriculums that require screen use and Internet access during classroom and homework time. Without digital literacy, our kids academically falter. If you are reading this as part of your Social Media Readiness Course, then either your parents or your school are doing an awesome job prepping you to avoid addiction issues down the line.
Big Tech
Screens are programmed to addict us. Big tech, like Google, Amazon, and Facebook, are experts in how to keep us coming back for more. Using secret computer algorithms, our online behavior is studied, collected, and aggregated. This data is used to create and deliver content in the ways our brains will effortlessly absorb it. That translates to targeted ads for clicks and money leaving our bank accounts. Big profit indeed.
The Gaming Industry
The gaming industry made 183 billion dollars last year. Multi-level, high-sensory games, like Fortnite, are intentionally programmed for addictive use. Players are rewarded for staying on and punished for getting off. This keeps kids on-screen, vulnerable to hours of autonomic overarousal. That means they burn too much brain fuel and are left fatigued and in mental brown-out.
The Government
Where is the regulation to protect kids? Are civil liberties really that strong that legislators can’t step in to help parents protect their kids against known harm like online pornography? Or is it that research and treatment organizations can’t compete with rich lobbyists who get direct access to our legislators? Did you know that the advertising budget for Budweiser alone exceeds the entire budget for research on alcoholism and all drugs of addiction?
How common is Internet Gaming Addiction?
Recent studies claim that around 1 – 5% of the US population could be classified as Internet game addicts. It is most common among single young males. Male Internet addiction most typically involves video gaming, cyber-pornography, and online gambling. Women are more likely to show addictive use patterns with social media, texting, and online shopping. IGD commonly cooccurs with depression, anxiety, AD/HD, self-harm, obsessive-compulsive disorder, oppositionality, suicidality, and personality disorders.
Other risk factors include living in the city, not living with a biological parent, low parent involvement, parent unemployment, and not having a reliable friend.
Consequences of IGD include skipping school, lower grades, family conflicts, lack of offline sociality, sleep problems, and unresolved developmental problems. These factors, along with emotional problems, often result in the addict lacking the very resources necessary to break out of the addictive cycle.
What do brain studies say?
Brain imaging studies have found brain changes like those seen in subjects with drug addictions. In other words, the more we play video games, the more our brains change and adapt.
Activation pattern changes that result in brain tissue changes are called adaptive neuroplasticity.
More specifically, subjects with video game addiction show a reduction in gray and white brain matter and reduced cortical thickness in various areas of the brain. The more the gamer plays, the more brain changes. Studies have also found evidence of dopamine release and higher activity in the brain’s pleasure center when playing video games. Heavy gamers have significantly more difficulty calming their emotions and making sound decisions than nongamers.
Thank you to CSUCI Intern, Katherine Bryan for contributing to this article. Screen addiction is real and now universally recognized. If you worry you are seeing red flags in your home, remember that screen addiction is preventable!
I’m the mom psychologist who will help you GetKidsInternetSafe.