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Kids Arrested in Connection with TikTok’s New “Devious Licks” Trend

Dangerous TikTok trends have previously sent kids to the hospital, now a new trend is sending them to jail. The forever infamous “Tide Pod challenge,” which spawned from an internet meme, gained huge traction among young users on the platform TikTok after videos of kids eating the toxic laundry detergent went viral. These videos resulted in thousands of calls to poison control, and hundreds of trips to the emergency room. While this shocking TikTok trend faded away in early 2018, a new trend dubbed “Devious Licks” has rocked schools across the nation and lead to the arrests of several students.

What is TikTok?

TikTok is a social media and video-sharing platform that is primarily marketed to kids and teens. Since its launch in 2016, it has become one of the most popular social media sites attracting over 1 billion monthly users. What drives the popularity of this platform is that it offers millions of short user-created videos that feature an enormous variety of content. Through the use of hashtags, TikTok users can see which viral videos are attracting the largest number of views from fellow TikTokers. The most popular videos are re-created or copied by other users to increase their chances of having their videos viewed which is essentially how TikTok trends get started. With so many users competing for likes and attention, these viral trend videos spread like wildfire.

TikTok has previously come under fire for its initial lack of action in response to the posting of “Tide Pod challenge” videos. CBS reports that there were at least ten deaths related to this challenge. Unfortunately, TikTok failed to promptly block uploads to their platform that featured the hashtag “Tide Pod challenge” which ultimately would have prevented this trend from getting the amount of exposure that it did.

The New Dangerous Trend: “Devious Licks”

Early September 2021, when kids across the nation finally began going back to school after a year of COVID19-required virtual learning, videos featuring the hashtag “DeviousLicks” swept through TikTok. Unlike the name suggests, this newest trend does not actually involve physically licking dangerous objects. According to UrbanDictionary.com the word lick is slang for an illegal way to quickly get money, primarily through the theft of property. The “Devious Licks” trend is a competition among kids and teens to see who can film themselves while stealing the riskiest or most important objects without getting caught and then subsequently uploading the video onto TikTok as proof of participation. While this trend has reportedly spanned schools across the nation, these videos are most often shot in middle and high schools.

How did it start?

This viral video trend allegedly began when one student posted a video to TikTok featuring a box of disposable face masks they purported to have stolen from the campus. The viral video, which received almost half a million views, was captioned, “A month into school and got this absolutely devious lick… Should’ve brought a mask from home. Now look at you walkin round campus maskless you dirty dog.” Since this first video was posted, things escalated drastically.

A list of some of the stolen items featured in devious licks videos include:

  • Fire extinguishers
  • Fire Alarms
  • Exit Signs
  • Bathroom Supplies
    • soap dispensers and paper towel/toilet paper dispensers, urinal cakes
  • Classroom Supplies:
    • lab materials, computers, books, a class pet, pencil sharpeners, projectors
  • Physical Property:
    • sinks, toilets, stall walls, a principal’s car parts, locker doors, cellphones, SMART boards, desks/chairs, clocks

One video even shows a shoe being stolen off the foot of a student who was sitting in a bathroom stall. Other videos show student restrooms that have been completely vandalized and rendered almost useless. Parents at a middle school in Texas have been asked to send their kids to school with their own hand soap due to the dispensers having all been stolen from the restrooms.

Police Are Stepping In

To stop this trend from continuing, law enforcement officials have begun arresting students across several different states. In Kentucky, eight students have been arrested due to their participation in the “Devious Licks” challenge. Four of the students were charged with theft while the remaining four were charged with vandalism. Five more students were charged in Florida, one student charged in Arizona, and one student charged in Alabama.

TikTok’s Response

While it is obvious that a lot of damage has occurred across many different schools that are already struggling amidst the global pandemic, TikTok has responded to this phenomenon by continually blocking all “Devious Licks”- related content from being uploaded onto their site to prevent more damage. Unfortunately, the criminal records of the students who were arrested in connection with this trend cannot be fixed as easily as soap dispensers.

Why is this happening?

Today’s kids and teens spend so much of their time in virtual neighborhoods. Social media platforms are where our kids go to socialize, meet new people, make impressions, and try to fit in. Adolescence is a time when we constantly crave feelings of validation and social media platforms like TikTok can be a powerful avenue for seeking validation through attention. Kids will strive for popularity on TikTok by participating in potentially (and sometimes obviously) dangerous trends such as the “Devious Licks” challenge because the validation they receive from others feels good.  Their brains are wired with a powerful reward system that can make their better judgment take a back seat to their need to feel embraced, even if it seems artificial to us.

What Kids Need from Their Parents

The negative implications of this newest TikTok trend are obvious. Aside from the damage to school property and the loss of personal property from other students, the potential loss of future opportunities due to a permanent criminal record because of participating in a fleeting internet trend is tragic.

To avoid these kinds of negative outcomes, parent-child communication and parental oversight are key. Dr. B offers essential tips for fostering this kind of communication in her GKIS Connected Family Course. With this online course, you will learn how to create a safer screen home environment through fun parenting techniques designed to guide sensible screen management.

Additionally, Dr. B’s tried and true GKIS Social Media Readiness Training is a valuable tool that teaches tweens and teens about the inherent risks of social media and ways to be prepared when encountering them. Remember to be kind, create an environment that allows for open dialogue between you and your kids, and rest assured that you have provided your family with the tools to facilitate safe and healthy internet practices. You can also stay up to date on relevant internet/gaming topics with our free articles on the GKIS Blog.

Thanks to CSUCI intern, Mackenzie Morrow for researching TikTok’s newest dangerous “Devious Licks” trend and co-authoring this article.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph.D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe.com

 Photos Credited

Photo by Olivier Bergeron (https://unsplash.com/photos/5JSZzMilCVo)

Photo by Element5 Digital (https://unsplash.com/photos/7K_agbqPqYo)

Photo by Shoro Shimazaki (https://www.pexels.com/photo/judgement-scale-and-gavel-in-judge-office-5669602/)

Photo by Crstian Dina (https://www.pexels.com/photo/white-smartphone-1851415/)

GKIS Recommended Apps of Child Social and Emotional Learning

Research reveals that social and emotional learning (SEL) improves grade school students’ engagement with the academic curriculum. With online learning, it is still unclear how students have been negatively impacted, but lack of teacher-student relationships and low motivations appear to be strong contributors. Furthermore, there has been speculation that the fear and isolation caused by the COVID-19 pandemic increased mental illness among children. Dr. Tracy Bennett, Founder of GetKidsInternetSafe, said she has never seen the quantity of clients looking for outpatient psychotherapy or such high severity levels among adults and kids in her 25-year career as a clinical psychologist. She added that, in response to the child; and family distress, teachers have been heroic in their creation, adoption, and application of SEL curricula. In service of the positives of screen use, today’s GKIS article recommends SEL apps that can be used at home as well as in the classroom.

The Benefits of Social and Emotional Learning

Improves Behavior and Academic Performance

SEL programs tend to target:

  • Self-awareness in recognizing emotions, strengths, and limitations
  • Self-management by controlling emotions and behaviors
  • Social awareness in gaining insight into others and building empathy towards diverse backgrounds
  • Relationship skills in forming and maintaining healthy relationships
  • Decision making in acting upon productive choices[1][3]

Students use SEL skills to protect against substance use, bullying, and school failures among other benefits. The ability of teachers and parents to form a safe care environment with SEL results in less emotional distress, fewer conduct problems, and improves test scores and grades among children.[1]

Do SEL programs work?

A long-term study by Taylor and colleagues (2017) collected 18 years’ worth of data from 46 studies to examine if SEL programs make a difference. The SEL programs had students apply learned skills to personal development, social relationships, ethical behaviors, and productive work at school. This increased subject physical and mental well-being into adulthood demonstrating a positive trend in future social relationships, graduate rates and attendance, and low numbers of arrests.[3]

A study by Jones and colleagues (2015) found similar conclusions. They measured kindergartens’ future wellness in education, employment, crime, substance abuse, and mental health. Their data showed:

  • High self-control at an early age
  • High task completion rate
  • Improves multi-skill management
  • Improves organizational skills
  • Improve noncognitive skills (e.g., motivation, integrity, and interpersonal interaction)[2]

Taylor et al. also found that a “one size fits all” SEL program is not as effective as one designed specifically for a selected student population and a selected outcome. For example, according to their study students with ethnic minority backgrounds developed better emotional coping skills with SEL. In contrast, poor-income students developed better school attachment and achievement. Other benefits for SEL included decreased substance use, risk-taking, and problem behaviors while improving positive relationships using social support and growth opportunities amongst minorities.[3]

Friendly and Productive Tools for Long Term Success

Screen Safety Essentials Course

Achieve screen sanity and SEL skills with our own Screen Safety Essentials Course. To help your family form cooperative dialogue and teach critical problem-solving skills about your child’s online and offline life, we offer weekly coaching videos from our very own Parenting and Screen Safety Expert, Dr. Tracy Bennett. Designed for families with kids ages 8 to 16, our GKIS Screen Safety Essentials Course does the work for you. No more wondering what to say, which issues to cover, and how to stay relevant and consistent about screen safety and family connection.

Some of the resources the Screen Safety Essentials Course offers include:

✅ Weekly parents-only videos with the information and tools you need to earn the credibility to be their go-to expert

✅ Weekly family videos with insider and science-based teaching topics and fun family activities.

✅ Workbook pages and colorful infographic downloads

✅ Access to Dr. Bennett’s BEST webinars

✅ Psychological wellness and balance skills to avoid costly digital injuries

✅ Exclusive access to Dr. B and motivated parents like yourself on our private Facebook community page

✅ Options for private coaching with Dr. Bennett for extra support

✅ BONUS: Selected readings from our GKIS Blog articles and Dr. B’s book SCREEN TIME IN THE MEAN TIME

 

Safety, connection, less conflict, and so much more! Your first 30 days are totally free. Available through our GetKidsInternetSafe website.

Middle School Confidential

GKIS also recommends the Middle School Confidential app. Middle School Confidential offers a three-piece comic book series for ages 8-14 by Annie Fox and Matt Kindt. It covers lessons about character, problem-solving, friendships, and school situations. Quizzes, tips, real quotes from teens, and real-world resources support problem-solving and open dialogue skills between parents and children.[5] Specific tools like assertiveness and positive self-talk help users recognize and name emotions and build empathy.

Availability:

  • App Store
  • Amazon App Store
  • Nabi App Zone
  • SmartEdPad

Awards received:

  • Tutora Best Educational App for 2017
  • Featured in IPad Apps for Kids for Dummies[5]

Positive Penguin

The Positive Penguin application offers 5-minute meditation practices for child resilience. Developers incorporated funny sounds and game modes to set a friendly environment. According to their website, Positive Penguin is “the app designed to help children understand why they feel a certain feeling and behave in a productive way.” The app helps children transform negative thoughts and emotions into a more optimistic perspective.[6] Positive Penguin helps kids improve SEL communication and problem-solving skills.

Availability:

  • Apple App Store
  • Google Play Store.

Awards received:

  • 2014 Search for the Next Tech Girl Superhero
  • The Apps For Challenge Award in 2014
  • #1 app in Australia in 2014[6]

Smiling Mind

Smiling Mind helps children seek mindfulness as a daily practice. Developed by psychologists and educators, this app encourages children ages 3 to 18 to reduce stress, tension, pressure, and challenges with a 10-minute meditation.[7] With daily check-ins, a meditation habit assists kids to form positive affirmations by thinking before they act.

Availability:

  • Apple App Store
  • Google Play Store.

Accomplishments

  • #22 in rank for Health & Fitness (as of 15 Feb 2021)
  • 5 million users leading Meditation app for Australia
  • Showcased in Be You
  • Showcased in HundrED 2018-2019[7]

To improve communication and empathy skills in your family, grab your SEL app of choice today! Thanks to CSUCI intern, Christian Sandoval for his contributions to today’s GKIS article.

I’m the mom psychologist who will help you GetKidsInternetSafe.

Onward to More Awesome Parenting,

Tracy S. Bennett, Ph. D.
Mom, Clinical Psychologist, CSUCI Adjunct Faculty
GetKidsInternetSafe

Photo Credits

Photo by Tima Miroshnichenko from Pexels

Photo by CDC on Unsplash

Photo by Ben White on Unsplash

Photo by Gabby K from Pexels

Work Cited

[1] Durlak, J. A., Weissberg, R. P., Dymnicki, A. B., Taylor, R. D., & Schellinger, K. B. (2011). The impact of enhancing students’ social and emotional learning: A meta‐analysis of school‐based universal interventions. Child Development, 82(1), 405–432. https://doi-org.ezproxy.csuci.edu/10.1111/j.1467-8624.2010.01564.x

[2] Damon E. Jones, Mark Greenberg, and Max Crowley, 2015:

Early Social-Emotional Functioning and Public Health: The Relationship Between Kindergarten Social Competence and Future Wellness

American Journal of Public Health 105, 2283_2290, https://doi.org/10.2105/AJPH.2015.302630

[3] Taylor, R. D., Oberle, E., Durlak, J. A., & Weissberg, R. P. (2017). Promoting positive youth development through school‐based social and emotional learning interventions: A meta‐analysis of follow‐up effects. Child Development, 88(4), 1156–1171. https://doi-org.ezproxy.csuci.edu/10.1111/cdev.12864

[4] Sawyer, M. G., Arney, F. M., Baghurst, P. A., Clark, J. J., Graetz, B. W., Kosky, R. J., et al. (2001). The mental health of young people in Australia: Key findings from the child and adolescent component of the national survey of mental health and well-being. Australian and New Zealand Journal of Psychiatry, 35, 806-814.

[5] https://www.middleschoolconfidential.com/apps.html

[6] https://positivepenguins.com/

[7] https://www.smilingmind.com.au/

Should We Gamify Education?

It’s a battle keeping students engaged in education in our screen-soaked world. Kids love learning. But they seem less in love with school and more in love with screen time. How do we reengage our students in school and the love of learning? Have we reached the tipping point where tech in the classroom is necessary for engagement? Or since COVID-19 Stay at Home Orders, have screens isolated kids and made them too fatigued to learn? Screens are great at teaching kids to self-interrupt, leading often report that real-life classrooms turn them off instead of turning them on. Today’s GKIS article highlights the benefit of tech and how gamification is being tested in education.

Traditional Teaching Methods Versus Screen Tech

Traditionally, schools use teacher-led workbook activities, in-class discussions, and textbook-based homework that rely heavily on structured lessons and memorization. Lessons often span longer than 10 minutes. This can be problematic considering the typical adult’s attention span is only 15 minutes.[1]

Screen technology, on the other hand, is fast-moving and interactive and offers the student on-demand selection at the click of a button. The opportunity to self-select content is empowering and gratifying. Teachers can also track the student’s learning process in real time and gradually feed relevant and increasingly challenging content.

The rewarding versatility of technology has led children to immerse themselves in their virtual worlds an average of ten hours a day. With this number of hours on-screen, many kids are creating brain pathways best matched with on-demand screen delivery rather than teacher-facilitated instruction.

Evidence of Disengagement

Even before COVID, a 2014 poll of 825,000 5th-12th grade students found that nearly half of the students surveyed felt disengaged in the learning process. Only 40% of their teachers believed their students were engaged. Reported numbers were even lower (26%) in high-poverty schools.[2] This finding is particularly concerning, considering that a student’s engagement in grade school is correlated with how well they will do in college.[3]

When schoolteacher and gamification enthusiast Scott Hebert asked his students why they didn’t seem to care about the lessons taught in school, they replied, “I don’t get why we need to do this stuff, give us a reason to care.”[4] Without intrinsic interest, meaning the task isn’t naturally motivating, they felt like they had to jump through meaningless hoops to learn.

To be successful, education must speak their language and meet them where they’re at. For most kids, that means reaching them in their virtual worlds. Studies have reported that 90% of students agree using a tablet will change the way they learn in the future, and 56% of high school students would like to use mobile devices in the classroom.[5]

Gamification

Gamification was coined by computer programmer Nick Pelling in 2002. The concept of gamification is to take the natural enjoyments that attract people to technology and inject those into education. In other words, create a more fun humanistic approach to education, rather than our traditional instruction-led,  function-focused approach.[6]

Dr. See is a professor at the University of Hong Kong who teaches human anatomy and medicine. He noticed that video games and education have features that overlap. For example, they both:

  • require solving mental puzzles,
  • recalling information,
  • looking for patterns,
  • working under pressure,
  • communicating ideas, and
  • working within a time limit.

Because his students loved video games, he decided to use gamification within his classroom. He applied puzzles and games to the curriculum, like for the memorization of the names of medications. As a result, his students reported that they were more motivated and learned better.[7] His gamification worked!

Learning through gamification does not mean it is easy. Gamification is engaging because it requires the student to generate the material instead of being instructed to do so. It is not about making school easier. Instead, it allows the student to actively engage in the learning process.[8]

Intrinsic & Extrinsic Motivators

We are psychologically motivated by intrinsic and extrinsic factors.

Intrinsic motivators (things that you enjoy doing that compel you forward) are important for well-being.

The psychological needs that must be met to feel motivated are:

  • autonomy (working on your own),
  • competence (being good at it), and
  • relatedness (feeling connected to what you learn).

Extrinsic motivators are rewards that come from outside. Examples include grades, points, and praise. External rewards may become harmful to our psychological well-being when they’re the only reason for engagement.[9]

For great learning, then, we must avoid rewarding students with points and grades. Instead, we must allow students to have a choice in what they’re learning and a chance to try it on their own and celebrate their efforts. These goals within a classroom can be challenging.

Gamifying Tests

Video games are set up for lots of autonomy, competence, and relatedness. The player gets to pick the game they relate to. then they get to play it on their own, simply restarting after they fail. They may lose points. But so what. They can just start over. Nobody is judging them.

Traditional school testing methods do the opposite. Typically, a failing grade on the test is the student’s final act of the lesson. They don’t get a do-over. That means failure has huge consequences and may leave the learner feeling hopeless and demoralized.

Gamifying testing could reverse that process by offering smaller quizzes that the student can retake over and over as they learn the material. Instead of feeling terrible about their first attempt, they can see their points going up and up – just like in a video game.

Starting a student at 100% with nowhere to go but down can lead the student to feel hopeless. According to prospect theory, people have a difficult time choosing activities when they anticipate a loss.

Alternatively, starting at zero and gaining points from there encourages a growth mindset. That means looking forward to learning instead of feeling defeated by it. The student would begin the semester with zero points and as the year progresses,  they could earn points as they complete assignments. This would give students a growth mindset for their education!

AltSchool

Educators have tested technology-assisted education models, especially since the 2020 COVID-19 pandemic. For example, millions of dollars have been invested in AltSchool, a school that promotes a personalized learning platform using technology. In Altschool, students are provided with iPads or laptops and given individualized learning activities. The school encourages students to learn at their own pace, developing the mastery skills needed to learn the subject. The goal is engagement and learning potential.

Outcome studies revealed that students who learned at their own pace felt more competent and autonomous.[10] However, a teacher noticed his students were less connected with each other than before. They were more engaged with the technology than they were with one another. Also, we all remember the Zoom burnout students felt after the COVID epidemic. Losing motivation and connectedness over time may be risks of technologically assisted education.

The need for relatedness and connection is particularly important in learning because others provide feedback and perspective.[11] Authoritative instruction may trigger the reactance theory, which explains how people value autonomy so much they will “react” or do the opposite of what they are told to feel they made their own decision.

Quest to Learn

Another applied experiment for new and creative education is Quest to Learn. This is a gamified high school in Manhattan that was founded in 2009. Many of the classes at the school are not internet-based but instead teach through role-playing. Students act out the responsibilities of a chosen profession, like learning about politics by impersonating a politician.[12] By narrating the character, a student generates the answers needed for complex subjects.[13]

Because screen technology is still new, innovative (new and creative) teaching models and outcome studies are still being developed. Hybrid models (part in-classroom and part on-screen) are also being tested. As tech optimists, we at GKIS look forward to seeing all the cool things coming up in education.

Thanks to Andrew Weissmann for his research for this article. For a glimpse into some of the benefits of video games, check out our GKIS article Is Your Child a “Professional Gamer”?

Works Cited

[1] Usnews.com Kids asked to learn in ways that exceed attention spans by the Hechinger Report

[2] Edweek.org engagement landscape

[3] Grabbing students by Lorna Collier apa.org

[4] The Power of Gamification in Education Scott Hebert Ted Talk

[5] Pearsoned.com Pearson Student Mobile Device Survey Grades 4 through 12

[6] Yu-Kai Chou: Gamification & Behavioral Design yukaichou.com

[7] School of Biomedical Sciences sbms.hku.hk Dr. See, Christopher

[8] Christopher See Gamification in Higher Education

[9] Kasser and Ryan (1993) A dark side of the American dream: Correlates of financial success as a central life aspiration. (1996). Further examining the American dream: Differential correlates of intrinsic and extrinsic goals.

[10] Black & Deci, (2000) selfdeterminationtheory.org

[11] The Backlash Against Screen Time at School by Rob Waters

[12] Worldgovernmentsummit.org Gamification and the future of education

[13] Benware & Deci, (1984) selfdeterminationtheory.org

Photo Credits

 1. Unsplash by Tonny Tran

  1. Flickr by Carol VanHook

  2. Flickr by Todd Jesperson

  3. Flickr by Randomus

  4. Flickr by Denali National Park